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Dynamic lighting a castle, send help.

Hey, I'm pretty new with dynamic lighting and I think I need some help from the community. I'm trying to light a castle where the areas that are considered "outside" are well-lit but the rooms on the inside rely on dynamic lighting to reveal. I'm trying to avoid having to use tokens to light since the building is supposed to be abandoned. Any tips on how to get this to work?
You can place a token on Dynamic Lighting Layer in "outside areas" with enough range of bright light and set it so everyone sees light. You players will see the light, but not the token.
1479385226
Pat S.
Forum Champion
Sheet Author
I was about to suggest something similar. My setup for that situation is 4 tokens (or more if needed) place in the corners of the map (or edges) on the dynamic lighting layer. Have all my dynamic lines drawn out like normal (usually down the middle of the wall so that the texture of the wall can be seen) and make sure the enforce line of sight is checkmarked.
You can also set normal light at a huge range and the "dim light starts at" range to a negative, which will coat the area in a dim light.  This will show parts of the map affected in a dim light, but still have a cool effect on the heroes torches/flashlight/chemlights/glowing head pieces 
1479394428
The Aaron
Pro
API Scripter
I do exactly what Pat says.  I put the tokens with the light on the Dynamic Lighting Layer so that they shed light but don't have a visible presence to the players.  Here's a map I lit for one of my wife's campaigns, I marked the light  sources with orange arrows:
Thanks so much! I'm going to try this. I didn't realize that players couldn't see tokens on the Dynamic Light layer so this is super helpful to know.
If your castle has windows, be careful where you place your "outdoors" light sources and also be sure to limit their range, if you want the interior to remain dark. For example, you'll want to place a light source outdoors and in a straight line from the window, otherwise you'll get light shining inside at strange angles.
1479528323
Pat S.
Forum Champion
Sheet Author
You could put individual lines in to block the light coming through the windows just like doors are done.
Pat S. said: You could put individual lines in to block the light coming through the windows just like doors are done. I do that if I want to depict a window that is shuttered or if the curtains are drawn. Otherwise, I think it looks more realistic to have a small amount of ambient light coming inside, through an open window. Also, if the characters are inside, they should be able to see outside through an open window.
1479580440
Pat S.
Forum Champion
Sheet Author
True.