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Hi, I was unable to find in the dice reference page if there's a way to create a macro with this behaviour : " You can treat any 1 on a damage die as a 2 "
Ed S. said: You would use the keep high function to do that. {1d6,2+0d0}kh1 would roll a 1d6 and treat any roll of a 1 as a 2. Note that you would have to do this for each die of damage, so 2d6 would be {d6,2+0d0}kh1 + {d6,2+0d0}kh1
Silvyre said: Brian said: 2d6 would be {d6,2+0d0}kh1 + {d6,2+0d0}kh1 {d6, d6, 2+0d0, 2+0d0}kh2 could also work I never knew this, how many expressions can you fit into that?
Ed S. said: Silvyre said: Brian said: 2d6 would be {d6,2+0d0}kh1 + {d6,2+0d0}kh1 {d6, d6, 2+0d0, 2+0d0}kh2 could also work I never knew this, how many expressions can you fit into that? Over a thousand.
Make a rollable table with 6,5,4,3,2 and the 2 weighted double. Roll those instead: [[ 4t[d6min2] ]] That lets you roll as many as you need and get the proper weighting
The Aaron said: Make a rollable table with 6,5,4,3,2 and the 2 weighted double. Roll those instead: [[ 4t[d6min2] ]] That lets you roll as many as you need and get the proper weighting I could even throw that into the spell damage for higher level and get it to work. Nice.