The template displays the breakdown of your dice pool and the number of successes on the roll. With a die pool of 1, you could get 0, 1, or 2 successes on an attack roll (or a botch). Note that the text "botch" will only display in yellow if it was the result on the first die and no successes were rolled. If you get a botched attack but the first die was simply a 0, not a botch, the displayed result in chat will be 0. You can see the botches (if any) when you hover over the result. However, since Exalted (unlike World of Darkness) only counts botches when there were zero successes in the first place (instead of treating botches like -1 success), and dice pools in Exalted are frequently quite large, it's an uncommon problem. (You've got about a 3.6% chance to botch with a dice pool of 6, and a 0.7% chance to botch with a dice pool of 10. A starting character can have an attack pool of 17 without spending a single mote of Essence, which is about a 0.02% chance to botch.) Here's the graph of your % chance to botch an attack roll for 0 to 15 dice: You can see at 1 die, your chance of botch is 10%. 2 dice actually increases your odds of botching by 1.4%, but 3 dice dropps your odds down to 9.756, and it rapidly shrinks from there. (The exact odds are (1 - 0.9^d) * 0.6^(d - 1), where d is the number of dice in your pool.) Also note that the tables above (and therefore the roll buttons on the sheet) cannot account for Sidereal Astrology (Ascending and Descending Destinies modify the target number, which would require different weights on the table). You can still use the template, but you'll have to write the {{roll=...}} field yourself. (The simplest way would be to have a similar table with different weights to represent the modified destiny, and swap the [exalted] table for the new table name.)