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Exalted 2e Roll Button

Hello. The issue I am having is that in my Exalted 2e game I was preparing to run. Anytime I hit a roll button such as join battle, attack, or damage the roll doesn't show up in the log. I can't figure out why. Any help would be greatly appreciated.
1479608902
Tetsuo
Forum Champion
Can you be a bit more specific? Does anything happen in chat? Error messages? Blank templates?
Nothing. Nothing shows up.
1479610039

Edited 1479610052
Tetsuo
Forum Champion
that sounds like a broken macro. Can you run the macro, click in chat, press up, then copy and paste what appears?
&{template:attack} {{name=Daiklave}} {{attribute=[[@{Epek Strev|Dexterity}]]}} {{ability=[[@{Epek Strev|Melee}*(1-@{Epek Strev|Melee|max})]]}} {{specialty=[[0]]}} {{accuracy=[[3]]}} {{bonus dice=[[?{Bonus Dice (Charms, Stunts, etc.)|0}]]}} {{bonus successes=[[?{Bonus Successes|0}]]}} {{roll=[[(@{Epek Strev|Dexterity}+@{Epek Strev|Melee}*(1-@{Epek Strev|Melee|max})+0+3+?{Bonus Dice (Charms, Stunts, etc.)})t[exalted]+?{Bonus Successes}]]}} Its the macro that comes in the character sheet.
1479611462
Tetsuo
Forum Champion
I have no idea. The macro looks fine at a glance. I'm not sure what the problem is.
1479611734

Edited 1479611837
Do you have the required Rollable Tables set up? The roll buttons assume you have two rollable tables, one named exalted and one named exalted-damage . The table exalted should have the following table items: "botch" (weight 1) "0" (weight 5) "1" (weight 3) "2" (weight 1) The table exalted-damage should have the following table items: "0" (weight 6) "1" (weight 4)
Huh. Did not know that. Only other issue I am seeing is it will say 0+1+0=0. That doesn't make sense.
1479625953

Edited 1479628404
Lithl
Pro
Sheet Author
API Scripter
The template displays the breakdown of your dice pool and the number of successes on the roll. With a die pool of 1, you could get 0, 1, or 2 successes on an attack roll (or a botch). Note that the text "botch" will only display in yellow if it was the result on the first die and no successes were rolled. If you get a botched attack but the first die was simply a 0, not a botch, the displayed result in chat will be 0. You can see the botches (if any) when you hover over the result. However, since Exalted (unlike World of Darkness) only counts botches when there were zero successes in the first place (instead of treating botches like -1 success), and dice pools in Exalted are frequently quite large, it's an uncommon problem. (You've got about a 3.6% chance to botch with a dice pool of 6, and a 0.7% chance to botch with a dice pool of 10. A starting character can have an attack pool of 17 without spending a single mote of Essence, which is about a 0.02% chance to botch.) Here's the graph of your % chance to botch an attack roll for 0 to 15 dice: You can see at 1 die, your chance of botch is 10%. 2 dice actually increases your odds of botching by 1.4%, but 3 dice dropps your odds down to 9.756, and it rapidly shrinks from there. (The exact odds are (1 - 0.9^d) * 0.6^(d - 1), where d is the number of dice in your pool.) Also note that the tables above (and therefore the roll buttons on the sheet) cannot account for Sidereal Astrology (Ascending and Descending Destinies modify the target number, which would require different weights on the table). You can still use the template, but you'll have to write the {{roll=...}} field yourself. (The simplest way would be to have a similar table with different weights to represent the modified destiny, and swap the [exalted] table for the new table name.)
Oh I thought it was counting success not dice being rolled. That makes more sense.