Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

[5e Shaped] 7.1.0

1479859458

Edited 1479887770
Robert D.
Sheet Author
I'm just saying it's hard to figure out how to add spells. I still don't think I understand how you're supposed to do it for innate. That's why I keep asking. :) Are you saying that you aren't supposed to be able to click the spell for innate spellcasting to cast it at all? that seems like a huge limitation. Maybe I'm misunderstanding.
1479859712

Edited 1479887781
Robert D.
Sheet Author
I also don't understand, after reading your description HOW you adjust the spells cast per level. You said you ahve to do that manually, but I can't figure out where you can do that. I spend about fifteen minutes looking today and couldn't figure it out.
Problem / bug Okay, So I'm on character sheet version:  7.3.0 I have in my damage field for a npc attack  3d6 However, whenever it rolls in the chat window, it defaults to that fields first ever value, 2d6. I can even change it to practically anything, like '100' or "LOLS", and it still just uses 2d6. Any idea what the problem is? Perhaps I'm just using a wrong setting? Setting Result:
Refer to&nbsp; <a href="https://app.roll20.net/forum/permalink/4280147/" rel="nofollow">https://app.roll20.net/forum/permalink/4280147/</a> There was a bug with attacks that was fixed with 7.3.1
BP said: Refer to&nbsp; <a href="https://app.roll20.net/forum/permalink/4280147/" rel="nofollow">https://app.roll20.net/forum/permalink/4280147/</a> There was a bug with attacks that was fixed with 7.3.1 Ah, the update worked for me. Thanks man
Oh, I see that you have the innate spells down in the prepared spells, below on the drow. That's what I get for reading quickly as I'm trying to leave for a vacation movie. :) And now that I play with it, I see that the number of spells is an editable field. So. Let's just yesterday's stupid carried over into today with the quick reading. :)
1479896094

Edited 1479897020
Kryx
Pro
Sheet Author
API Scripter
Robert D. said: Oh, I see that you have the innate spells down in the prepared spells, below on the drow. That's what I get for reading quickly as I'm trying to leave for a vacation movie. :) And now that I play with it, I see that the number of spells is an editable field. So. Let's just yesterday's stupid carried over into today with the quick reading. :) Ha, I'm glad you made it work. As you noticed spellcasting for NPCs is largely unchanged besides it also appearing on core and having a different UI. You can still adjust the number of spells per level and pretty much everything. The main change is the default values and the automation for turning on those values in the appropriate cases. One thing I can do to make it a bit nicer is to automatically toggle "spell slots" when you toggle "spellcasting" as all cases of spellcasting have slots. Innate could probably be improved. Instead of storing those by level I could possibly store them in a different repeating section, but that'll require some changes to the JSON we have for importing and some script changes. Since Lucian is MIA it'll have to wait until he's back if we decide to do it. The current note above reference the spell in cantrips will have to work for now.
1479901125
Kryx
Pro
Sheet Author
API Scripter
7.3.2 (2016-11-23) Bug Fixes toggling "spellcasting" for NPCs will now toggle "spell slots" automatically move "all" toggle for spells and psionics to the level filter. change the old "all" to "auto". "all" now shows all levels and auto shows the calculated levels to show. If filters is turned off it defaults to "auto" save DC and attack macros now have default values of 10 and +2 respectively for display and the macro
Kryx, I wasnt' quite clear on that after rereading. Are you recommending innate spells be placed in cantrips since they can't be recast at higher level anyway?
I'll actually probably wait until Lucian is back any you two come up with your final solution anyway, I'm just curious.
FYI. Looks like something in the recent conversions has marked attack on all my multiattacks.
Technically, it's not just muiltiattack, of course, its all actions that didn't have attack marked previous, like healing actions and the like.
1479929448

Edited 1479929531
Kryx
Pro
Sheet Author
API Scripter
7.3.3 (2016-11-23) Bug Fixes Lessened the number of fields that change when toggling on "advantage" or "disadvantage". There are still a lot of calls as a result, but this is step 1. Robert, the issue you're experiencing with attacks is caused by these changes. Upgrading to 7.3.3 should resolve it. Innate spellcasting imports exactly as per the screenshot above (with the spells in the correct level). When converted from SKT the innate spells fall into cantrips as I cannot determine their level when converting. When you do it manually you're free to do it however you want. Lucian won't be back for a bit and after this version goes live I won't be around as much as I'm moving. So this version of spellcasting for NPCs that goes out next week is the version that will be there for a while.
Cool. I was more asking your thinking, but it sounds like you don't have a firm idea yet.
1479943783

Edited 1479944632
Anyone have this weird issue where the trait part (amphibious, etc) doesn't display on characters that you make from scratch? But it does seem to work with characters that I import using the api. Scratch that, doesnt work for them either. Only works on older ones I already had around. Edit: Just tried making a fresh game. Issue persists
1479945095
Kryx
Pro
Sheet Author
API Scripter
Robert said: Anyone have this weird issue where the trait part (amphibious, etc) doesn't display on characters that you make from scratch? The name doesn't display? Or the placeholder? What do you mean? Can you take a screenshot?
See? No Keen Hearing, No Pack Tactics when edit mode is off
1479945438
Kryx
Pro
Sheet Author
API Scripter
Looks like my change to the count system caused it. I'll fix it tomorrow.
1479965474

Edited 1479965560
When hovering with the pointer over a spells name in the core section would it be possible to show a description box with whats written in the Freetext or spell content? /Calle
1479979253
Kryx
Pro
Sheet Author
API Scripter
That's not something that can be done within the normal roll20 setup. I could possibly setup my tooltips to work in such a manner, but that would be a larger project that can't be done in the current timeframe. If you really want it then please add it to my&nbsp; issues tab and I can possibly look into it in the new year.
1480003770
Kryx
Pro
Sheet Author
API Scripter
7.3.4 (2016-11-24) Bug Fixes All action types (trait, action, lair action, legendary action, reaction, etc) all count and update the chat macro on changes again. The upgrade should fix any creatures that were created between 7.3.3 and now. Really stupid bug on my part, sorry! Release I'm not planning on touching the code any further before the release. I've already sent Roll20 a pull request for this version so if people could test over the next few days that'd be great.
Was just trying the 7.3.4 sheet. I get the pop up :processing 7.3.4, but the sheet stays at 7.3.3. Pop up never closes (not sure if it should)
John S. said: Was just trying the 7.3.4 sheet. I get the pop up :processing 7.3.4, but the sheet stays at 7.3.3. Pop up never closes (not sure if it should) If the spinning icon in the popup is moving with no visible lag, you can close it. It lags while updates are happening so you can tell they are still running. And I think Kryx missed off setting the sheet text to show 7.3.4
1480012276

Edited 1480013883
Hopefully that's all it is, just wanted to give a heads up. Also, it pops up every time I open a sheet.
is there any way to make initiative with advantage? (barbarian) Also i am still at the 6,51 version dunno if our dm wants or will &nbsp;upgrade.
Gert N. said: is there any way to make initiative with advantage? (barbarian) Also i am still at the 6,51 version dunno if our dm wants or will &nbsp;upgrade. Go to the Settings page (Cog symbol), Initative section and change "Roll options" to Advantage
And you won't have an option to not update once Roll20 pulls the new code and pushes out the upgrade.
Liam said: Gert N. said: is there any way to make initiative with advantage? (barbarian) Also i am still at the 6,51 version dunno if our dm wants or will &nbsp;upgrade. Go to the Settings page (Cog symbol), Initative section and change "Roll options" to Advantage thx
Happy thanksgiving! I am thankful for dedicated and productive geeks - complete rewrites every few months and all :). Mazeltov for the move!
1480028229

Edited 1480028247
Kryx
Pro
Sheet Author
API Scripter
Still getting used to my new setup. I did push the version to my side, but not to roll20. That's fixed now so it'll display 7.3.4 on the sheet now. The notification does not go away until you close it - I may be able to reliably close it in the future, but it's not so easy and couldn't come in time for this release which needed to go out and people needed to be notified otherwise I'd get 100 forum posts asking why the sheet with lots of spells no longer works. It only shows every time an upgrade happens, which currently is a lot. In actual usage it'll only be when people upgrade the sheet which is very rare for most people. Thorsten B. said: Happy thanksgiving! I am thankful for dedicated and productive geeks - complete rewrites every few months and all :). Mazeltov for the move! Ha, I'm definitely not unafraid of revamps and rewrites. :D Thanks for the well wishes on the move!
Working like a charm now. Thanks again Kryx!
Kryx said: Release I'm not planning on touching the code any further before the release. I've already sent Roll20 a pull request for this version so if people could test over the next few days that'd be great. I am so looking forward to the new version! Already after testing some bits the old version seemed so inferior to the new one! You did great work there! Thanks, as always! :)
1480078538
Cosmic
Sheet Author
Not sure what I have done wrong here to receive this character sheet in this state. First thing I think of is my browsers URL history links. However tbh I have no idea. This is a brand new game, just copied and pasted the raw code from github for HTML CSS and (en) translation. Set the SRD to 5e. Loaded game and checked the character sheet.
1480079078
Kryx
Pro
Sheet Author
API Scripter
Kryx said: How to Update the sheet yourself (as Pro): Copy the html from github In Roll20 go to campaign settings and choose a custom character sheet. Choose D&D 5e as the SRD In the HTML tab paste the HTML code Copy the css from github On Roll20 in the CSS tab paste the CSS code. Copy the translation from the appropriate file on github (en is English, fr is French, de is German, it is Italian, etc) On Roll20 in the Translation tab paste the JSON from the appropriate file. Hit save. See step 7 & 8 above. :)
1480096145

Edited 1480096174
Vanakoji
KS Backer
I was only able to find one thing with the tests I normally run the sheet through in the test game.&nbsp; Dragging and dropping a longbow seems messed up. - New sheet - Add attack - Drag and drop longbow - Neither dex fills in and the grey area shows no damage. - Adding a second longbow or another attack seems to fix it and it sort of "finishes" filling in. Nothing else really came up for issues. I do have one questions for an attribute for the documentation, what is the intended use of weight_multiplier vs encumbrance_multiplier as they seem to do the same thing (multiply the weight breakpoints by them both) with just one being in the weight section with the other being in the settings. The only thing I can think up is temp vs permanent but it was unclear which was intended for what.&nbsp;
1480097558

Edited 1480098498
Cosmic
Sheet Author
RE: Kryx Yes sorry that was either my fault or the computer I was using fault. I moved on through the browser too fast before the 'translation en' script had enough time to save. Apologies. Thank you. EDIT : &nbsp;I am about to attempt a huge conversion from shaped v2. Stay tuned !
1480100840
Kryx
Pro
Sheet Author
API Scripter
Vanakoji said: Dragging and dropping a longbow seems messed up. Strange that the same doesn't apply to melee. I'll need to figure out what is happening here... Vanakoji said: I do have one questions for an attribute for the documentation, what is the intended use of weight_multiplier vs encumbrance_multiplier as they seem to do the same thing (multiply the weight breakpoints by them both) with just one being in the weight section with the other being in the settings. The only thing I can think up is temp vs permanent but it was unclear which was intended for what.&nbsp; Encumbrance only affects encumbrance&nbsp;and heavy encumbrance. Weight affects those plus carrying capacity and max push drag.
1480107884
Kryx
Pro
Sheet Author
API Scripter
7.3.5