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[GURPS Style #2 ] - Sheet Issues

1479973025

Edited 1479974976
Mike W.
Pro
Sheet Author
I do not know HTML nor CSS so I am unable to make changes so I am requesting help in getting some fixes made I did notice a few things that are wrong with this sheet. Cosmetic: Basically a mistake of a title name: ULTRA - not sure why you used that word as the GURPS terminology is Extra-Heavy or as most people abbreviate it X-Hvy. Would be nice if that could be changed, just to be more accurate. Coding\Formula or possibly a Bug: The sheet currently calculates a Combat MOVE : I did notice that if one one has a Basic Move of 10 or 5, that the sheet does not calculate the combat move when using Heavy Encumbrance correctly. For example if your Basic Move is 10 and you have Heavy Encumbrance the sheets calculates this as a move of 3 but it is in fact a move of 4 (Basic Move x.04). This error occurs at any move rate evenly divisible by 5 (5, 10, 15, 20, etc.). The formula looks fine as far as I can tell but there is something wrong somewhere that causes this miscalculation. Coding: When selecting your Full Load encumbrance level, the selection works fine however it leaves None as selected as well. So what happens is this: I select None then I select Light Encumbrance: The None and the Light Encumbrance both show selected. The calculations appear to be correct but the selection always show None in addition to any other level selected. Mostly a cosmetic thing but I thought I would point this out.Note: If you select None again it does not remove any other selection you have made. The one for Combat displays correctly. Coding\Formatting: Sorting is an issue on the Traits page (tab). The Traits are listed so far to the left on th epage that when you click Modify and the click to Drag and Sort an item you cannot see the first 4 letters of that Trait name. This makes it very difficult to sort, especially when trying to sort alphbetically. Any help here would be greatly appreciated. The original author G. occasionally responds to my messages but he states that he has not been involved with Roll20 for over a year now. Thanks, Mike W
I like the sheet as well and would like to see; Control Ratings for Disadvantages added, if possible. In GURPS the ability of Taste and Smell is combined and one ability listed as Smell. I would like to see an option to split the Smell ability into two separate abilities, one name Taste and one named Smell. Under the Various tab, more PC description fields added: Height, Eye Color(s), and Hair color(s). An option, similar to the other GURPS character sheet simply called GURPS,, to make all die rolls private and whisper only t the player and the GM. Just my 2 cents worth-
1480817784

Edited 1480986705
Mike W.
Pro
Sheet Author
Since the sheet author is not available and I do not know HTML or CSS, could some one assist us in these changes and fixes? Any help here woudl be greately appreciated. Thanks.
Hmm, I'm not familiar with this sheet at all, but if you guys still need help come Saturday, PM me, and I'll see what I can do to help.
1481061979
Mike W.
Pro
Sheet Author
SFX Thank you so much for your offer to help.. I have a game on Saturday (2pm PST), but I can be available before that time. What time is convient for you?
I'll be up at about 8AM PST. Anytime after that is good. I can shoot you a private message with my private Discord if that's ok. Talking is easier than Typing I find, while working. I'll grab the sheet tonight and go over it to see if I can figure out what all needs to be done, and we can go from there :)
1481124514

Edited 1481134961
[Deleted]
Sheet Author
Mike W. said: I do not know HTML nor CSS so I am unable to make changes so I am requesting help in getting some fixes made I did notice a few things that are wrong with this sheet. Cosmetic: Basically a mistake of a title name: ULTRA - not sure why you used that word as the GURPS terminology is Extra-Heavy or as most people abbreviate it X-Hvy. Would be nice if that could be changed, just to be more accurate. Coding\Formula or possibly a Bug: The sheet currently calculates a Combat MOVE: I did notice that if one one has a Basic Move of 10 or 5, that the sheet does not calculate the combat move when using Heavy Encumbrance correctly. For example if your Basic Move is 10 and you have Heavy Encumbrance the sheets calculates this as a move of 3 but it is in fact a move of 4 (Basic Move x.04). This error occurs at any move rate evenly divisible by 5 (5, 10, 15, 20, etc.). The formula looks fine as far as I can tell but there is something wrong somewhere that causes this miscalculation.** Coding: When selecting your Full Load encumbrance level, the selection works fine however it leaves None as selected as well. So what happens is this: I select None then I select Light Encumbrance: The None and the Light Encumbrance both show selected. The calculations appear to be correct but the selection always show None in addition to any other level selected. Mostly a cosmetic thing but I thought I would point this out.Note: If you select None again it does not remove any other selection you have made. The one for Combat displays correctly. Coding\Formatting: Sorting is an issue on the Traits page (tab). The Traits are listed so far to the left on th epage that when you click Modify and the click to Drag and Sort an item you cannot see the first 4 letters of that Trait name. This makes it very difficult to sort, especially when trying to sort alphbetically.*** Any help here would be greatly appreciated. The original author G. occasionally responds to my messages but he states that he has not been involved with Roll20 for over a year now. Thanks, Mike W Tom S. said: I like the sheet as well and would like to see; Control Ratings for Disadvantages added, if possible. In GURPS the ability of Taste and Smell is combined and one ability listed as Smell. I would like to see an option to split the Smell ability into two separate abilities, one name Taste and one named Smell. Under the Various tab, more PC description fields added: Height, Eye Color(s), and Hair color(s). An option, similar to the other GURPS character sheet simply called GURPS,, to make all die rolls private and whisper only t the player and the GM. Just my 2 cents worth- The crossed out things I've gotten done already. For the rest I'm going to need help as I don't understand the system, and by extension, what I'm looking at that needs to be changed. ***This is inherent to the use of Repeating sections. Unfortunately, there isn't really anything that can be done about this other than resize that whole tab. **I think I got this fixed, but I need someone to verify that the mechanics are working properly.
1481165351
Mike W.
Pro
Sheet Author
SFX Wow thanks so much. I think these sheets get updated once per week within Roll20 right? I thin it is on Monday or sometime durign the weekend. I will certainly check it out.  Also I will contact you on Stardust using Skype.aroudn 9am PST Thank you so very very much!
1481182455
Mike W.
Pro
Sheet Author
SFX Everything looks great - reminder of things to do; Change 'Complexion' to 'Skin Tone'. Add the Full Load Movee calculation and box undet the Basic MOVE box. Coding\Formatting: Sorting is an issue on the Traits page (tab). The Traits are listed so far to the left on th epage that when you click Modify and the click to Drag and Sort an item you cannot see the first 4 letters of that Trait name. This makes it very difficult to sort, especially when trying to sort alphbetically Mike
Ok, changes made and submitted. Should be up by Monday at the latest. If you need the updated code for your self in the meantime, just ask and I'll send you a copy. :) Cheers!
1481247822
Mike W.
Pro
Sheet Author
SFX Thanks again. Once it gets updated, I will let you know how it works out for me and some others as well. Two Gold stars for you my friend! Mike
1481691576
Mike W.
Pro
Sheet Author
FYI - SFX has published this last weekend, an update fixing and addressing most if not all of the issues and requests noted above. A very big thanks to SFX from me and my gaming friends. Mike
Nice to see good ol' GURPS getting an update. Thanks for your time and effort! (rant on cosmetic aspects) One thing I always find annoying with sheet #2 (besides the weird/ugly color scheme) is how the macros are poorly implemented, presentation wise. Whenever you roll a Skill it uses your player name instead of character name, and it has that awkward "Check(some skill) [[3d6]] vs [[skill level]]". That's totally unnecessary and has bad spacing. What's the problem with just "Some Skill [[3d6]] vs [[skill level]]". Or "[[3d6]] vs Some Skill-[[skill level]]" (which is the official notation). It annoys me to the point of avoiding using the sheet and just making standalone macros with roll templates. Same thing with Attributes and Secondary Characteristics under "Main". The "Powers, Psi & Spells" tab always prints "Spell(Spell Name)" regardless of what you are using and how you name it, again with the bad spacing. These are a bit worse because there's an Emote that uses the name you have selected from the chat and a mandatory "Effect:" that comes beneath, using the player name. So it doesn't matter what you do it's always inconsistent. Well, unless you make a new account with your character name and avatar... (/rant) Anyway, I don't want people thinking I'm ungrateful, on the contrary, those changes greatly improve the usability on this sheet. Again, thanks to the good samaritan SFX. I'd like to ask one thing: Is there a way to extract the parameters from the sheet and use them directly on a roll template? With the @{character|parameter} function. The wiki tells you to look at the sheet documentation, but I never found such documentation for the GURPS sheets.
Well.. I'm not sure is the most honest answer I can give. I'm currently trying to learn how to create new templates for rolls and implement some title work into the sheet. < That is time consuming to the Nth degree though... If there are any other pro users who would be interested in helping me fix this thing up for people, I could certainly use the help. I'm in the middle of 3 sheets right now and updates to my own as well, if I can figure out this rolltemplate thing.
1481762357
Mike W.
Pro
Sheet Author
Very true - if we could get some examples on how to use roll templates within a sheet that would be very helpful. Also on hwo to design a new roll template liek you see in soem of those advanced D&D sheets.
1481825177
Mike W.
Pro
Sheet Author
SFX One other little thing, the Fear attribute on the Main page should be Fright instead (That is what GURPS uses). Mike
I'll see what I can do :)
Newb Question, First time playing 1st ed. ad&d.on this awesome platform. When filling out Equipment does the denomination of the coin matter or its it all considered gold? says I have spent 63g, i.e. how do I correctly type in the amount...  
1481871610
Mike W.
Pro
Sheet Author
WarDrummer I think you posted your question in the wrong thread. This thread is for the GURPS character sheet, not AD&D 1st ed. Mike
1481920159
vÍnce
Pro
Sheet Author
WarDrummer said: Newb Question, First time playing 1st ed. ad&d.on this awesome platform. When filling out Equipment does the denomination of the coin matter or its it all considered gold? says I have spent 63g, i.e. how do I correctly type in the amount...   <whisper> If your using the 1e Ad&d sheet, just enter a number.  Total cost will be displayed at the bottom of the column. </whisper>
SFX said: Well.. I'm not sure is the most honest answer I can give. I'm currently trying to learn how to create new templates for rolls and implement some title work into the sheet. &lt; That is time consuming to the Nth degree though... If there are any other pro users who would be interested in helping me fix this thing up for people, I could certainly use the help. I'm in the middle of 3 sheets right now and updates to my own as well, if I can figure out this rolltemplate thing. This is the best I can come up with: <a href="https://wiki.roll20.net/Roll_Templates" rel="nofollow">https://wiki.roll20.net/Roll_Templates</a> But it's very likely that you already knew that.
I had indeed already read that, but I'm glad you posted it, because on a second read-through, I found one of the errors that's been plaguing me lol.
Did some good already =). Btw, updates took effect in my games.