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What this party needs is more COWB... uh.. WARLOCK!

1479920830

Edited 1480212375
Like I warned James, I really get into character backstories. Wanted to play a caster this time since I've been a brute in every other roll20 game I've been in. I've got no idea what Aaron wound up with but I'm happy to re-roll into something else if I'm a dupe. Keivkas, Half-Elf Warlock, The Great Old One, Chaotic Good Background: Haunted One (from Curse of Strahd, really fit the character idea: <a href="https://media.wizards.com/2016/downloads/DND/Char" rel="nofollow">https://media.wizards.com/2016/downloads/DND/Char</a>... (I cannot find an image I really like for him, but that'll do since the armor's not obvious.) Backstory: "Keivkas is the bastard half-human son of a minor Elven noble in Chondalwood. From an early age, he was fascinated by arcane lore but showed embarrassingly little aptitude with the weave. As a young man, his father pushed him towards becoming an archivist in the priesthood of Selune. There he developed a fascination with the contents of the priesthood's ancient library, spending years there cataloging the holdings. He eventually uncovered a forgotten Eldarin tome hidden away in a storage room. He studied it for a few pages, shocked by what he read there, until he suddenly found himself afflicted by haunting visions and began hearing voices speaking in languages he couldn't understand. He burned the tome but the visions and voices only grew in intensity. Overcome, he collapsed in the library. The elders of the priesthood discovered him, revived him, and after studying his condition for a time, unsuccessfully attempted various cleansing rituals. After each attempt, his condition became worse - the visions and voices became more intense and frightening. Deciding that he was beyond their help, the elders made the decision to send him North to Cormyr accompanied by several acolytes. The idea of travelling felt right to him but the destination, Cormyr, felt distressingly wrong. He should be going somewhere else. Some three days into the journey his increasingly strained mind finally broke. He cannot recall the final night with his companions, or what happened to them. His next memory is of awakening alone some weeks later in a brothel house in Calimshan with a fresh new set of intricate interlocking runic tattoos running down his sides, arms and legs, bisecting his body. He also heard a new voice in his head triumphantly crooning "Welcome, child! At last, it is done!" Over the next few weeks, as he recovered in Calimshan, the voice would speak in his head to give him orders, yet would not answer any of his questions. When he would refuse to comply, the voice would rant and scream and show him horrifying visions. When he resisted further, blinding pain -- apparently coming from his tattoos -- became the lever that turned him to obedience. Eventually, as he resisted less often, the verbal demands, visions and pain became more infrequent as the voice took to utilizing more subtle compulsions to make it's wishes known. He eventually came to understand that the voice was that of an ancient entity which was not divine, demonic, nor fey, and while powerful, could not greatly affect things on this plane. He now belonged to this entity as it's tool or avatar, his new tattoos were the chains that bound him to it, and he was now beyond any hope of escaping it's influence - possibly even in death. He discovered there were benefits to this new arrangement, he could manipulate the weave in ways he had not thought possible before. He was suddenly powerful. Ever the scholar, he started regularly recording his experiences in a tattered old volume he found by his bed one morning and doesn't remember buying. He would occasionally awake to find his journal open and previously empty pages filled with insane rants written in another's hand. He knew he should find this disturbing but it was far from the strangest part of his new life. Besides, sometimes reading these pages imparted new magical understanding to him. He began to travel and perform tasks according to the entity's whim, seemingly minor things, thankfully never anything too terrible. His mind would wander while he travelled and he would often reach places without recalling the journey. He became aware that people he met were guarded and unsettled around him. This was new, he had always been quick to make new friends before. It seemed to be something in his eyes - or perhaps the faintly glowing runes visible on his arms and the sides of his face. He took to wearing a hooded long cloak to obscure both. When he found himself backtracking Northwest towards the Sword Coast after arriving within a day's journey of Darromar, he began to suspect that the entity which guided him wasn't entirely sure where it wanted him to go. Further travels reinforced his suspicions; the target of his compulsion to travel seemed to... drift. It wasn't until he arrived in a small mining village south of Neverwinter where a group of adventurers had recently cleared the evil from an ancient Dwarven mine that it occurred to him he might have been seeking not a place, but a person - perhaps a group of them. He wonders what It wants with them."
I should be ready to go for the next session. Just need a couple of rules interpretations from James: 1. How do you read Pact of the Tome? Do the cantrips all need to come from the same class list, or can each come from a different list? 2. I also took Book of Ancient Secrets. Would I have I come across any rituals other than the two I started with? We can just say they showed up in my journal one morning.
1479922913
Goat Games
Marketplace Creator
Old one eh? We have the same taste in monstrous worships. I was undecided between a mage or rogue, if the bard was not roguish. I am happy to see we at least have one arcane dude.
Indeed. It seemed more fun to be slowly driven insane by Cthulu than just be beholden to some tree or a demon... and my fallback was going to be a shooty rougueish type :)
1479927016
Goat Games
Marketplace Creator
I guess I should make a violent rogue for this actual group. We have magic, miracles, hard sticks and music. Just need a dagger in the back.
Nah, I've already got that covered, but I'd be happy to let you do all the lock picking and scouting just so it won't be me who sets of the booby traps.
1479927507

Edited 1479927731
Goat Games
Marketplace Creator
you have rogue talents? well then, I have white card on what I make, eh eh. Il be glad to watch the lute player get cut in half by traps :P I'l prolly make a brutish dude then, to add to the meat shields. I thought of a grappling 1 hander.
Yeah, another meat shield might be nice, it would mean that there's more bodies between me and the enemies.
Dig the backstory, and looking forward to meeting you guys. So far we have a dumb-as-a-rock earth genasi barbarian, a dwarven warcleric, a tiefling bard/rogue, and a halfelf warlock...pretty well-rounded party.
Hmm. I found this scrawled in my journal this morning... Seems relevant? "THE CHILD IS NOT YET READY. IT SEEKS FOR METHODS OF PROTECTING ITS CHILD. ALL SHOULD KNOW IT WILL REWARD THOSE THAT PROVIDE THE WAY."
Is Aaron still playing though? He isn't showing up as a player for me.
1479998952

Edited 1479998971
I believe he is no longer with us.
He split the party...ran away into another room while we were sleeping and got ambushed by 15 ghouls ;)
So are we going to loot his corpse?
1480025303
Goat Games
Marketplace Creator
lol, not even a word for the dead... already wanting to loot him of his wordly&nbsp;posessions... I call dib on the jewels and accessories.
Lamont... after doing far too extensive research on this after-holiday morning... afternoon... I've come to two conclusions: 1. Pact of the Tome - I'd judge that it's _any_ spell list and not just a single class's spell list. &nbsp;I think it's just a subtle ambiguity that has English as more to blame than the game designers, in this case. &nbsp;I think the key word is "ANY" and not "class's". &nbsp;It fits better with the Warlock style of picking and choosing spells across other class list rather than having their own exclusive list. 2. Book of Ancient Secrets - Normally, I think I'd rule this under the 'starting at higher levels' category that determines starting wealth & equipment. &nbsp;I don't think that changes until 5th or 6th level, so you'd just start with whatever a 1st level adventurer has. &nbsp;But at the same time, by the time you're 5th level I'd think you've probably managed to eyeball at least a few lower level spells that could be rituals. &nbsp;That said, I wouldn't be opposed to you having a few rituals to add to the book. &nbsp;I'll submit that to a vote, though. &nbsp;What do you guys think about giving your new pal, say, 1d4 extra rituals for his spellbook? &nbsp;Alternatively, I'm sure you'll be sure to find some adventuring...
P.S.: We have 5 players for next game? &lt;gasp&gt; I think I'm getting the vapors, I'd better go lie down...
Yeah, about that. I can't make the first two hours of next weeks session, but I should be good after that.
Lamont - updated your character portrait and made a token for you. &nbsp; Horrors - I can write that into the script. You run for help back to the opening of the mine, running into our two new party members on the way in. &nbsp;Once you start, you're returning from your trip outdoors to rejoin the party. &nbsp;I'd say that's at least a short rest... at the expense of your friend's resources. We won't punish you for having a life, we'll just guilt you. :P
I was thinking just let someone else play my character until I got back, but that's a better idea.
@James: 1 - Good, that's the way I was reading it too. 2 - I can learn a ritual that's 1/2 my warlock level rounded up IIRC. So if it makes everyone more comfortable we could say 1d4 levels of rituals? And I may be a week earlier than I intended. It's been a while but I've DM'ed the end of Mines before - I'll just try to play dumb.
1480270782

Edited 1480381708
Sorry Lamont, we've already got Blackrock filling that role (playing dumb). &nbsp;Haha, I think we've covered a lot of ground already, so with a full party I think we'll finish it out in this session, and maybe, hopefully have a little time to set up the new campaign at the end, so I think that's good timing!