Looking for a game friendly to those players either rusty or new to the game of 3.5e, seeing as this was the only edition I ever learned to play. Haven't played in a few years, hence the rusty part. Would especially love an open-minded group (One that has house rules, doesn't make EVERYTHING super serious - ex of super serious/strict. "You picked your nose. Make a roll for that." Also looking preferably for a medieval setting if possible, as I'm not particularly fond of sci-fi/futuristic things in these kind of games. At the same time the kind of 'magitech' settings don't bother me at all (Primitive airships and the like - just not full-on space travel, etc.) and post-apocalyptic settings. I've come back into D&D a few times and usually I can study up and reacquaint myself with the rules quickly enough. Have multiple voice programs (Mumble, Skype, Teamspeak, C3) I can use. My availability can vary a bit lately due to a somewhat fluctuating work schedule, but generally I work mornings most days and get a day or two off per week. Only 3-5 hours each work day exempting doubles and I'm usually free to play outside of that.This explains my want for games in the late afternoon or evening. EDIT: Realized I should add something a bit more than just the vague 'I want to play. Here's my time and such', so here are I suppose a few things about me regarding D&D. Due to groups breaking apart or similar, I have sadly never gotten to finish a campaign and would really really love to do so, whether it's something that's only a session or two long or a campaign that stretches on for years. I'm partial as far as the basic classes go to Druid, Fighter, and Barbarian and favor non-lawful natures. As far as the basic races Elf is usually my race of choice, and as far non-basic/normal races I prefer the more animal races (Ex. I played a Gnoll in that last campaign I was part of). I will admit I am a bit softspoken around new people and it takes me a little bit of time to warm up to people in programs that involves actual speaking (text I don't generally have that issue). At request I am willing to create backstories and the like for a character if given proper time (Ex. My first campaign after our beginning session of character creation, we were told to go home and make backstories/tales leading up to our involvement in the campaign and I end up writing I believe about 10 pages - regular notebook paper) of backstory and drew my character as well). I do my best to follow the rules given and love inventive twists on rules or situations, so long as they don't take everyone hours and hours to understand at first and further confuse them later on. I have played in various other kinds of campaigns besides the medieval D&D, including an X-Men style campaign and a post-apocalyptic warfare campaign involving humans and mutated dog soldiers).