
Greetings: I mentioned a D20 Modern Homebrew I will be gauging interest in running. The game is a very modified version of D20 so if your not familiar with the concept its quite alright there's very little semblance between D20 and the spliced Homebrew I came up with anyway. I'm welcome everyone, young, old, male, female, that awkward place inbetween, new and experienced Rp'rs. If your still reading here's a bit of information.
Game is called Otherworld. Its a unique world that that pulls from alot of fiction and fantasy and has nicely compiled them into a single realm.
Setting: The setting is Highly evolved Fantasy realm, and what I mean by that is this: You are in the Year, 500AD or After Destruction. You are 500 years after what most refer to as the War of Sages. A global war that destroyed 4 out of 7 of Otherworld's continents leaving only 2 known and inhabitable. In that time, technology was all but erased and has been making a slow comeback over the last 5 decades.
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RACES:
Humans: Humans are the most abundant race in the world, and the most confusing to other races, as their like are not unified, but rather broken into several factions that each have their own purpose and desires, unlike every other race that functions under a single banner. Humans are known for Technology which they have created to cope with the realization that their race is not as formidable with Magic or as durable as some of the other races. Although non proficient in Arcane combat, humans have the unique ability to channel their lifeforce energy into their weapons which they use to create devastating Sword Arts. Some Factions include but not limited to:
Aria: The original first surviving humans of The War of Sages. Aria is the staple default Kingdom resembling a Camelot type heirarchy of council and Knights of the Round Knighthood. Aria enforces the peace in the Continent of Gamora where majority of the worlds population rests. They are a true lawful neutral.
Morone: The Elune Knights are a sect of Holy Knights that study under the teachings of , the first Paladin of the Order. Although their faction rests in a few hundred their a
ability to delve into the pure energies of their lifeforce allow them to use Advanced Sword Arts unique to them. They are the lawful good faction, believing that it is their duty to protect and defend all that wish to be protected.
Sengir: The Sengir Knights, not unlike Elune, follow the opposite end of the Spectrum, welcoming the darkness and wading it in it, allowing it to empower them in frighteningly powerful Dark Sword Arts. Despite their teachings of darkness the Sengir aren't traditionally evil, finding a balance between welcoming the darkness yet not being swallowed hole by it.
[Without making this a novel I will end here on the factions, and merely state them as needed in game|
ELVES: Elves, quiet and confined to their walls, were once a great majority, lording over everything in the world that resided on land. Rivaled only by the great Draconic Race. The elves function as a singular entity broken into 3 family sects under the same banner. The El'Rhim are the nobles who exist to deal with the politics and everyday troubles of their race. They govern the two other Houses:
Eihlander: House Eihlander is the military sect of the Elves that resides in handling everything combat related on a first hand experience.
Lagaza: House Lagaza is the most famed House as they were the first people to harness the power of Mana into Magic. The Lagaza are secondary famed for being responsible for the War of Sages, as the Seven Sages that controlled the Elemental Grimoires of Power were all of Lagaza decent. Although magic has waned in the world and is nowhere near the power of old. There are no more proficient casters naturally than a Lagaza.
DWARVES: Dwarves are seemingly all but extinct, Their once great council destroyed as they were nearly holocausted during the War. Even today, to see a Dwarve is a rare feat as the dwarves have assimilated into human populace. Believing their to be Cursed after the War, Dwarves all but lost their ability to harness mana. Despite this they are known for their ability to go into their stoneform, allowing their bodies to take extreme ammounts of punishment and boasting a fortitude unrivaled by any race.
LYCAN: One of the Beast races, that inhabit the land. Originally created by Orc Shamans, Lycans are the things of traditional werewolf legend. Humanoid wolven creatures that exude raw power, their ability to track, and stalk prey is uncanny and only contended by their Tygran counterparts. Their unique ability to duel wield massive two handed weapons make them feared in close quarters melee combat.
TYGRANS: One of the Beast races, and Originally created by the Lagaza Elves, to counter the Lycan threat. These Tigerlike humanoid creatures are unnaturally agile and dexterious boasting a speed unrivaled by any single race in existence. Their skin is resistence to all forms of magic, and their mobility allows them to evade impressively.
PSIONS: The psion contructs, forged by the dwarves and later rebelling against them, are arcane constructs built sometime after the war. Extremely intelligent, consisting of AI like memory and fueled by arcane power, Psions boast occular prowess second to none. Their vision allowing them to view and mimic others abilities. Psions, not being a inherently living race, cannot heal themselves as normal but instead can drain and use mana to repair themselves directly.