
Hi everyone, I'm looking for one player for Strange Aeons. This will be a different kind of game. I will roll up all the characters using the Harrow Deck method for developing stats and back story. I've already got three players on board and only want/need one more. You won't know what you're playing until you're in the game and figuring it out based on the things you try to do and the clues you try to find. 1) You must not have played Strange Aeons before. 2) You must be willing to play the class/race I assign. Since you won't remember this past, how you play that character going forward, even alignment changes, will be completely based on your actions, not on what was done in your character's past. It's a clean slate. 3) You will be playing a healer type role. That doesn't necessarily mean cleric, but just know that's what your build will be. Your actual class will be based on the campaign trait and drawback you choose, which campaign traits are in the Player's Guide for Strange Aeons available for free at Paizo.com and drawbacks can be any on d20pfsrd or you can discuss a unique one with me. I have one character that chose to be illiterate, but I haven't found a specific drawback for that. She'll get illiterate because it plays in really cool with her character's backstory, which she has yet to discover. You will have an interesting build, no cookie cutter stuff. A lot of the things I pick will be based on your backstory and have very little to do with tactics and strategy for making an OP character. You'll get a "normal" person - some unique gifts, some crappy ass baggage. 4) This will be a heavy RPG game. Don't expect a battle every five minutes. In fact, with this particular campaign and the fact that you will not have OP characters or even necessarily a decent character (all based on rolls and the Harrow spread), it's best to realize that in some cases if you don't run or use other methods to solve an encounter, you will die. Don't die. It f*cks up the story line and makes me have to do more work to bring in new characters. That doesn't mean I will give you an out if you do something stupid. You pick a fight with an Ancient Dragon at 1st level, you will go down. In flames. And no one will mourn your stupid ass. 5) You will get two traits and one drawback. I know the rules allow for you to get an extra trait for taking a drawback. This will not be the case in my campaign. This is a tough campaign, and playing it smart is how you will survive. You character's abilities, skills, feats, features, and traits may help you, but only if you as the player use them to the best advantage. I pick the second trait. You pick the drawback and campaign trait. 6) I suck at remembering specific rules. I know this sounds weird, but I actually like having at least one Rules Lawyer-type player on the team. That would be you in this case. So calling all Rules Lawyers. If I forget a rule, you can always remind me. I may still override it based on the situation, though, and it's my logic process that counts, not yours. Make your point, I'll make my ruling, and we'll all go on with the game without any drama. I'm a story DM, not a rules and tactics DM. If it makes for a better story, the story wins out. 7) We'll Skype first for an initial interview, and if you're selected, we'll Skype again to do your Harrow spread for your backstory. Just because you get an interview does not mean you'll get picked, nor does it mean you'll necessarily accept the offer if given. You may not like me when we interview, and I expect to be interviewed in return as your potential DM. Personality conflicts are just that - personality conflicts. It doesn't mean either of us is a bad person or a bad gamer. It just means I'm not a fit for you and/or you're not a fit for us. 8) Game time will be set on a weekday, not sure which, but most likely starting in the early afternoon and going to 10 PM or so CST, every week. This may have to be flexible based on my work schedule, but I'll try to keep it to the selected day as much as possible. The day we pick will be chosen by the end of this week. We'll use Roll20 and possibly Skype if the Roll20 video chat systems are being finicky. It's been a while since I've used Roll20, so this is from back in 2012 when they were just getting that part of it launched, I believe. They've probably worked out the bugs by now. Please let me know if you know otherwise. A little about me and our group - I've been playing for eight years, and DMing for one day less than that. I like the story creation side of DMing the most, especially with the player's influence. I get sandboxy in my campaigns and never try to railroad you into doing a linear storyline. You go off the map....I'm right there with you. That being said, my weakness, as I stated earlier, is rules. I'm not a details person when it comes to the mechanics. If something makes sense in my brain and it makes for a good story, I'll allow it, granting bonuses or applying penalties as my logic dictates. I prefer to DM, but sometimes playing in a game helps me recharge. I play with my husband, Casey, in most of my games, and we are a gaming duo. Generally, if I'm playing, he's playing, and vice versa. We're a package deal. He's a good gamer and knows how to respect my rulings as a DM, not as his wife. He's had to learn that over the years, but he's gotten pretty good at treating me like any other DM at the table. When we game, it's about the game, not our kid or that bill we need to pay or his honey-do list. Gaming is our time to disengage as a "married couple" and just be friends having a good time playing a game together with other friends. The other two players are my sister, Kelsey, who's been gaming off and on for several years and loves horror genre but also can lighten the mood with some silliness, and Charlie, who's been playing since he was 12 and is now 18. I taught him how to play, and now my little minion is all grown up. He's not my kid, but he's one of my friend's kids. He plays well and can come up with interesting methods of "getting the job done" in combat or diplomatic situations. If interested, please reply to this thread with a short paragraph or two with at least three pieces of key information: 1) Your campaign trait 2) Your drawback 3) Some information about you as a player, such as the type of games you like, the type of characters you like to play, whether you're interested in stepping outside of your box/comfort zone on a character, a campaign, or a game type, whether you prefer RP or hack and slash, how long you've played, what you've played, etc. Only reply if you're willing to give me almost total control of your character build. I promise I will make it a fair build, an interesting build, and will try to make it something I think you'll like, but still try to stretch you outside that comfort zone. I'm doing this with all my players, and one is my husband. I am so sick of him pulling out an elf druid with a big cat companion every time we start a campaign...there will be no freakin' elf druids in this campaign! :) Krys Underwood <a href="http://www.dungeonmastering.com/author/krysty" rel="nofollow">http://www.dungeonmastering.com/author/krysty</a>