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LFP - Only 1 slot left - Strange Aeons Pathfinder Horror Campaign

Hi everyone, I'm looking for one player for Strange Aeons. This will be a different kind of game. I will roll up all the characters using the Harrow Deck method for developing stats and back story. I've already got three players on board and only want/need one more. You won't know what you're playing until you're in the game and figuring it out based on the things you try to do and the clues you try to find. 1) You must not have played Strange Aeons before.&nbsp; 2) You must be willing to play the class/race I assign. Since you won't remember this past, how you play that character going forward, even alignment changes, will be completely based on your actions, not on what was done in your character's past. It's a clean slate. 3) You will be playing a healer type role. That doesn't necessarily mean cleric, but just know that's what your build will be. Your actual class will be based on the campaign trait and drawback you choose, which campaign traits are in the Player's Guide for Strange Aeons available for free at Paizo.com and drawbacks can be any on d20pfsrd or you can discuss a unique one with me. I have one character that chose to be illiterate, but I haven't found a specific drawback for that. She'll get illiterate because it plays in really cool with her character's backstory, which she has yet to discover. You will have an interesting build, no cookie cutter stuff. A lot of the things I pick will be based on your backstory and have very little to do with tactics and strategy for making an OP character. You'll get a "normal" person - some unique gifts, some crappy ass baggage. 4) This will be a heavy RPG game. Don't expect a battle every five minutes. In fact, with this particular campaign and the fact that you will not have OP characters or even necessarily a decent character (all based on rolls and the Harrow spread), it's best to realize that in some cases if you don't run or use other methods to solve an encounter, you will die. Don't die. It f*cks up the story line and makes me have to do more work to bring in new characters. That doesn't mean I will give you an out if you do something stupid. You pick a fight with an Ancient Dragon at 1st level, you will go down. In flames. And no one will mourn your stupid ass. 5) You will get two traits and one drawback. I know the rules allow for you to get an extra trait for taking a drawback. This will not be the case in my campaign. This is a tough campaign, and playing it smart is how you will survive. You character's abilities, skills, feats, features, and traits may help you, but only if you as the player use them to the best advantage. I pick the second trait. You pick the drawback and campaign trait. 6) I suck at remembering specific rules. I know this sounds weird, but I actually like having at least one Rules Lawyer-type player on the team. That would be you in this case. So calling all Rules Lawyers. If I forget a rule, you can always remind me. I may still override it based on the situation, though, and it's my logic process that counts, not yours. Make your point, I'll make my ruling, and we'll all go on with the game without any drama. I'm a story DM, not a rules and tactics DM. If it makes for a better story, the story wins out. 7) We'll Skype first for an initial interview, and if you're selected, we'll Skype again to do your Harrow spread for your backstory. Just because you get an interview does not mean you'll get picked, nor does it mean you'll necessarily accept the offer if given. You may not like me when we interview, and I expect to be interviewed in return as your potential DM. Personality conflicts are just that - personality conflicts. It doesn't mean either of us is a bad person or a bad gamer. It just means I'm not a fit for you and/or you're not a fit for us. 8) Game time will be set on a weekday, not sure which, but most likely starting in the early afternoon and going to 10 PM or so CST, every week. This may have to be flexible based on my work schedule, but I'll try to keep it to the selected day as much as possible. The day we pick will be chosen by the end of this week. We'll use Roll20 and possibly Skype if the Roll20 video chat systems are being finicky. It's been a while since I've used Roll20, so this is from back in 2012 when they were just getting that part of it launched, I believe. They've probably worked out the bugs by now. Please let me know if you know otherwise. A little about me and our group - I've been playing for eight years, and DMing for one day less than that. I like the story creation side of DMing the most, especially with the player's influence. I get sandboxy in my campaigns and never try to railroad you into doing a linear storyline. You go off the map....I'm right there with you. That being said, my weakness, as I stated earlier, is rules. I'm not a details person when it comes to the mechanics. If something makes sense in my brain and it makes for a good story, I'll allow it, granting bonuses or applying penalties as my logic dictates. I prefer to DM, but sometimes playing in a game helps me recharge. I play with my husband, Casey, in most of my games, and we are a gaming duo. Generally, if I'm playing, he's playing, and vice versa. We're a package deal. He's a good gamer and knows how to respect my rulings as a DM, not as his wife. He's had to learn that over the years, but he's gotten pretty good at treating me like any other DM at the table. When we game, it's about the game, not our kid or that bill we need to pay or his honey-do list. Gaming is our time to disengage as a "married couple" and just be friends having a good time playing a game together with other friends. The other two players are my sister, Kelsey, who's been gaming off and on for several years and loves horror genre but also can lighten the mood with some silliness, and Charlie, who's been playing since he was 12 and is now 18. I taught him how to play, and now my little minion is all grown up. He's not my kid, but he's one of my friend's kids. He plays well and can come up with interesting methods of "getting the job done" in combat or diplomatic situations. If interested, please reply to this thread with a short paragraph or two with at least three pieces of key information: 1) Your campaign trait 2) Your drawback 3) Some information about you as a player, such as the type of games you like, the type of characters you like to play, whether you're interested in stepping outside of your box/comfort zone on a character, a campaign, or a game type, whether you prefer RP or hack and slash, how long you've played, what you've played, etc. Only reply if you're willing to give me almost total control of your character build. I promise I will make it a fair build, an interesting build, and will try to make it something I think you'll like, but still try to stretch you outside that comfort zone. I'm doing this with all my players, and one is my husband. I am so sick of him pulling out an elf druid with a big cat companion every time we start a campaign...there will be no freakin' elf druids in this campaign! :) Krys Underwood <a href="http://www.dungeonmastering.com/author/krysty" rel="nofollow">http://www.dungeonmastering.com/author/krysty</a>
Hi Krysty, I would normally prefer to handle such things through a pm, but you specifically requested a direct reply here, so there you have it. :) Let me start out with the player. I'm somewhat older as such things are counted in the RPG community at large (in my late 40s). Although I started playing roleplaying games way back in 1989 with the BEMXI edition of D&D, I've had a rather diverse three decades of RP behind me since, including several stints as storyteller (currently, for an Ars Magica chronicle). Both as storyteller and player I am heavily oriented towards immersion and simulation. I love, as a result, (semi)historical settings, and I tend to research character backgrounds, so that I can build up an engaging psychological profile. This campaign, if nothing else, will hopefully prove to be a unique challenge in that regard! I foresee myself occasionally channeling Dr. House or Inspector Monk, if I'm not careful. Just so you're warned. ;) A fair bit of my early gaming years were spent playing White Wolf games, and although I have taken a step back from games too heavily geared for angst, I sitll enjoy games that make you actually work on the morality of the endeavour, rather than assuming it, carte blanche. As a player, I tend to lean fairly heavily towards non-combat solutions. In part this is pragmatism - combat tends to hurt, and it's generally unnatural or at least unhealthy to seek out hurt to one's self. That also means, of course, that once combat is a necessity, it better be handled with a degree of devotion; "get it over with and hope we all live". My characters are almost always interested in finding one or two organisations to belong to, so they have a vehicle for their goals and ambitions; these are often sociopolitical and/or religious in nature. Regarding the trait and drawback I was considering the following: * Methodical Mind (trait). The three knowledge skills would be Nobility, History and one of Arcana, Planes or Religion. The research-advantageous skill would be the third skill (of your choice). I'm imagining someone familiar with books and knowledge, and perhaps somewhat distressingly, the price often attached to the same. * Family Ties (drawback). I foresee that this may be quite awkward, though - it could be a massive hindrance, or it could do next to nothing. Still, if you feel you can work with it, I'd like the ball and chain, please. :) Although you will have all the freedom you requested to make my character, I would like to make one request: please don't give me a character bereft of skill points. He or she does not need to be highly intelligent, if you don't want to, but having no or few skills is crippling in a game not geared for combat, and it tends to make me unhappy as a result. [This is virtually the only reason I play few paladins and clerics in Pathinder - 2/lvl skill points and they tend to have a hard time affording the intelligence score to solve the conundrum. Thank goodness for inquisitor, oracle and so forth!] I hope to hear back from you. If you send me a pm, I will gladly give you my Skype info. Regards, Patrick
Hi, I'm very interested in your game! I've been playing Pathfinder for about two years now; it's my one true love, besides my fiancee, and I've been itching to get into a proper campaign, given that my last few have fallen apart due to the typical personal issues (some people just can't deal with conflict). Making my own character is one of my favorite parts of Pathfinder, BUT I'm very intrigued by the idea of giving the GM almost total control! Moreover, the healer role is one of my favorites, so I think it'd be a good fit. My favorite characters are generally ones that can be useful both in and out of combat; in class terms, I generally go for casters, with clerics and witches being probably the favorite. I'm also intrigued by bards, given that I've never played one in Pathfinder (in 5e, yes). I vastly prefer roleplaying-heavy games and characters, so this would be perfect! Beyond that, I don't think there's much more to say; my name is Harry, I'm 22 and I'm in college. Also, by "early afternoon", how early do you mean? Next quarter (from January onwards), I have class from 2-4 Pacific time every day, so I wouldn't be able to play then; however, I'm free until very late.&nbsp; Campaign Trait: Twitchy--I like this trait a lot, because it brings a sort of nervous, psychologically scarred character to mind, which seems quite apt for this campaign. Obviously, if that's not the direction you go in, that's fine, but I find this to be my favorite trait. Drawback: I've actually got two ideas, if you don't mind. First--Anxious: this plays in, I think, to the campaign trait, and helps make a theme to work with. What would be especially interesting would be if the character ended up being a very social-focused character, in which case this would be an interesting hindrance to work with. Second--Infamous: this is mostly for the sheer humor, in my mind, of turning out to be a famous criminal after having amnesia. It's not much of a drawback mechanically, though, so I figure Anxious would be better.&nbsp;