
Introduction Greetings and welcome to GURPS Dungeon Fantasy: Gorefest Dungeon! Gorefest Dungeon is an old-school hack-and-slash dungeon crawl designed for three to five players and filled with lots of monsters, traps, puzzles and loot. It's our goal to provide a fun, interesting and challenging experience while sticking as close to the written word of the GURPS rules as possible. This, our third "season," will focus on making our video recorded sessions available to the public. We'll meet every Sunday at noon Central time and sessions will last until 5 p.m. We generally play from autumn to spring, then take a break during spring and summer. NOTE: As this begins our third year, we regret that we cannot accept new-to-GURPS players at this time. Mission Statement Gorefest Dungeon's three-prong mission statement: 1. That everyone has fun while playing. 2. That we learn to better create fun and interesting challenges for a standard Dungeon Fantasy party of three to five delvers. 3. That we provide an entertaining and informative experience for a wide audience via a webpage, blog or vlog. All petitioners seeking a position as a player must agree to strive for the furtherance of Gorefest Dungeon's mission statement to the very best of their ability, and also to abide by all rulings and decisions made by a GM in regard to the game. Additionally, all petitioners pledge a strong dedication to be present for the entirety of each weekly session on time, giving advance warning when that is not possible, and to remain abreast of the game's state and news by checking the Roll20.net forums on regular occasion. Character Creation Source Material and Character Sheets Please use only the Basic Set, Magic, and the core Dungeon Fantasy line of supplements —with the exception of Incantation Magic , but including Denizens —when creating characters. Low-Tech and companions may be used for equipment. Please do not use other sources, including Pyramid. Requests for exceptions will be considered. Characters can be created with the standard 250 point budget with a -50/-5-point disadvantage limit. Please follow the templates to the letter. If choosing a racial template from DF3 , please make certain there's enough points in the character template. See the Affording Racial Templates section of DF3 . You may follow the Skimping rules if needed. Notes: This season, we are limiting allies. There may be no more than two fielded in any given session. Additionally, we will use the Appearance Rolls as Loyalty Rolls rules from DF 15: Henchmen , p. 28. In past sessions, the Luck advantage's use was almost always anti-climactic to the ruination of dramatic tension, flying in the face of all three points of the mission statement, and while I would enjoy abolishing it altogether or adjusting how often it can be used—once per level per session sounds about right—it's both a common and canonical trait, so I don't want to do so. The aptly-named Ridiculous Luck rarely saw more than four or five uses in a single session, so the Game Time modifier from Powers , p. 108 won't help. However, there can be only one character in the party at a time with Luck, and that limit includes allies and henchmen. Rule #1 for new players creating characters for Season 3: Do not attempt to create super munchkins to astound the most experienced GURPS scholar as we are trying to balance combat encounters , so incredibly clever (or terrible) builds won't help us fulfill the mission statement, which all petitioners pledged to support to the best of their ability . We don't need any "trip/dodge/parry/throw/stun monkey" builds. Save it for the gladiator arenas. Lastly, it is a player's responsibility to maintain a current, accurate, and public record of their character sheets and to fully cooperate with the dean of characters while doing so. Thanks for your interest and for reading and following the character creation rules! We're all looking forward to a fun and exciting Season 3 of Gorefest Dungeon!