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Dnd 3.5 Character Sheet Questions

1480436935

Edited 1480443333
So I'm trying to give my character a 'Flaming Burst' property for his longsword.    Flaming Burst: Grants the weapon +2d6 Fire damage, however on critical hit it deals the crit damage in addition to 2d10 fire damage. I'd like to know how much damage is fire damage for both the normal attacks and the critical hit.  I mean I'll be fine if it's something like /roll 2d6 + [[2d10]] [Fire Damage] Also I'm using the dnd 3.5 Character sheets ---------------------------------------------- I've also been trying to make a macro for two-weapon fighting.  And so far it's set up as normal.  1d8 for longsword damage, 1d6 for shortsword This is the macro: &{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1crit} ]] }} {{fullattackflag= [[ ?{Attack with offhand?|No, 0d1|Yes, d1} ]] }} {{attack2=Offhand A1: [[ @{weapon2attackcalc}-2 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-2 ]] }} {{damage2=Offhand D1: [[ @{weapon2damage} ]] }} {{critdmg2=+ [[ @{weapon2crit} ]] }} {{attack3=Main A2: [[ @{weapon1attackcalc}-7 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-7 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1crit} ]] }} {{attack4=Offhand A2: [[ @{weapon2attackcalc}-7 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-7 ]] }} {{damage4=D2: [[ @{weapon2damage} ]] }} {{critdmg4=+ [[ @{weapon2crit} ]] }} weapon2___ calls the short sword's stats. Not sure if this is the proper way to do it or not.
1480480819

Edited 1480481469
Diana P
Pro
Sheet Author
One way to do that using the 3.5 sheet macros would be to go to the weapon attack and find the macros.  They will start with &{template:DnD35Attack} .  You can do it for just the full attack macro (under Full Attack Macro) or the single attack macro (the one to it's left, next to the attack calculation box) or both.  To open up the macro editing area, just grab the corner and pull it bigger. Find the part that reads: {{damage1=for [[@{weapon1damage}]] dmg}} {{critdmg1=+[[@{weapon1damage}]] crit dmg}} in the full attack macro, it may be there more than once with the number incrementing for each incident ie damage2/critdmg2, damage3/critdmg3 etc. change those parts to read something like: {{damage1=for [[@{weapon1damage}]] dmg + [[2d6]] fire damage}} {{critdmg1=+[[@{weapon1damage}]] crit dmg + [[2d10]] fire damage}} again, do that for each damageX/critdmgX pair. When calculating your total damage from a crit, you would have to just ignore the original 2d6 fire damage value. edit:  For the two weapon fighting, the hunter in my group uses this for his two-weapon fighting macro (he has sufficient feats to reduce the penalty to a -4 for his 2-W fighting): &{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=lets loose with his whirling blades of doom! }} {{attack1=A1:[[@{weapon2attackcalc} -4[two-weapon fighting]]]}} {{critconfirm1=Crit!:[[@{weapon2attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon2damage}]] }} {{critdmg1=+[[@{weapon2damage}]] }} {{fullattackflag=[[d1]]}} {{attack2=A2:[[@{weapon5attackcalc} -4[two-weapon fighting] ]]}} {{critconfirm2=Crit!:[[@{weapon5attackcalc} -4[two-weapon fighting] ]]}} {{damage2=D2:[[@{weapon5damage}]]}} {{critdmg2=+[[@{weapon5damage}]]}} {{attack3=A3:[[@{weapon2attackcalc} -5[BAB2] -4[two-weapon fighting] ]]}} {{critconfirm3=Crit!:[[@{weapon2attackcalc} -5[BAB2] -4[two-weapon fighting] ]]}} {{damage3=D3:[[@{weapon2damage}]] }} {{critdmg3=+[[@{weapon2damage}]] }} {{attack4=A4:[[@{weapon5attackcalc} -5[BAB2] -4[two-weapon fighting] ]]}} {{critconfirm4=Crit!:[[@{weapon5attackcalc} -5[BAB2] -4[two-weapon fighting] ]]}} {{damage4=D4:[[@{weapon5damage}]]}} {{critdmg4=+[[@{weapon5damage}]]}} {{notes= GM may have to add favored enemy bonus if applicable. }} He's using weapon2 and weapon5 in this macro.  (And the macro is saved on the Attributes and Abilities page and toggled to be a token action so he just runs it from his token in play.) When he's only doing a single attack he runs that separately so this macro is only for when he's using two-weapon fighting. Hope that helps.