We played our first game with Roll20 last night, and boy was it great! Perhaps one of the biggest problems we faced was this (a made up example to make the point): I as the GM would ask the detective to roll for Balance to see if he can walk the tight rope. He fails his check, and is in danger of falling. I go through my notes, and at the same time ask him to make a Reflexes check to see if he can grab the rope in time to avoid falling to the chasm below. I lift my head up, and see a failed roll in the chat log, but the detective hasn't even rolled yet. Of course the detective could've made the first roll with a comment: /roll 1d6 Balance on tightrope or I could've asked the roll both in voice chat and in text chat, and thusly giving the second roll a header of sorts. (I guess these two are the best workarounds. Can you think others?) But a timestamp could solve this problem with no user effort during play needed. And of course, as this might be of most use to a GM constantly looking up on the computer screen and down on his notes (or worse, alt-tabbing!), making it a per-user setting (like User Avatar Size already is) would be ideal. There have been previous posts about this same subject, but all that I could find were too old to comment on. But I still felt like I should say something about this subject. (I really don't know if I should clutter this post with talk about presentation, but I'll say this: There's no need to see the year, month or even the day of the timestamp (except for in the Chat Archive). Even if the play goes beyond midnight, it's going to be obvious on what day which roll/message was made. Unless of course the play extends several days, and goes on with no rolls/messages for days on end :P)