louis m. said: James, I was wondering if you were still looking for some people for your future campaign. Seeing all your expertise in the lore I think you would be a great gm and I would love to play your campaign. To be honest, I'm not looking at the moment. I'm still in the beginning stages of planning a campaign (sandbox style, with a smattering of the official adventures thrown in). If I get anything started, it'll be several weeks from now. There's definitely a huge interest out there in playing. I've gotten several PMs already to GM for some groups. Not sure how it'll turn out yet but I'll keep you posted. :) Hobo said: There was an Ordo Xenos Inquisitor in the old specialist game, Inquisitor (which Dark Heresy borrows a LOT from) who employed Xenos mercenaries. It's got plenty of fluff basis, radical Inquisitors will go to some pretty heretical lengths (daemonhosts spring to mind). The thing is, getting any proper investigation going with a Xeno who everyone in the Imperium is likely to want to kill on sight is a pretty tricky prospect. Not likely at all, really. There's plenty of fluff basis for Inquisitors using Xenos, but in an acolyte cell? Not very likely. It's just not practical. Oh - agreed - there's definitely some fluff out there that supports it. In fact, I believe Gregor Eisenhorn did this exact thing. But, the key word here is "use" - not employ. I think, though, that you see my original point - having a Xenos Acolyte for an Inquisitor would be highly irregular. Andrew M. said: To be honest I was just checking new gameplay styles, while I do agree with most of what you are saying I have been playing with a person VERY into the lore, they said that Inquisitors and Rogue Traders are "Almost" Above the law and can do what they want, including having xenos working with them. Well, to be clear I actually agree with your friend (and you) on this point: Inquisitors and Rogue Traders are "almost" above the law. Inquisitors moreso than anyone. The only others that could come close would the the Adeptos Custodes (the bodyguards of the Golden Throne). Rogue Traders are a step below Inquisitors on the "law unto themselves" ladder. Their Warrent of Trade allows them to do as they wish beyond the Imperial borders - up to and including ordering and executing an Exterminatus of a planet or species. It also includes using Xenos as crewmembers on their ships (or as a PC in Rogue Trader). My thought is that, if you want to play a Tarellian PC, you would probably want to do so in a Rogue Trader game. In DH, by definition you are going to be working in populated areas most of the time, especially during investigative portions of the campaign. In Rogue Trader, there's a bit more leeway in that you're likely to be in some uncharted areas where a Tarellian might not be such a problem. I think Pavlos in his post above hit the nail on the head here - on an Imperial planet people are very likely not going to talk to any Xenos, and in many cases they'll simply shoot first and ask questions later. Imagine walking into a shop on a Hive planet and wanting to simply buy ammo or rations - and the shopkeeper pulls out a shotgun and shoots you in the face without a second thought. You're forced to kill him, now on the run (potentially), and this happens in 80% of the shops you walk into. Heck, it happens when you're walking down the alley just to get TO the shop. It would be hard for a GM to work you into a game and still follow the lore. :)