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Roll20 Paid tutorials?

Not sure where this fits but I'm posting here.  I am a person who has very little time to be teaching myself programming.  I love playing games but don't really want to figure out how to do all the API stuff and how to syntax the macro commands. Is there someone who is interested in doing a tutorial webinar on specific topics to show us HOW and then provide the completed macros for us to use.  I was thinking that perhaps get 10 people or so together for a 30-45min webinar and charge them say $10 or something each to make it worth the time for the presenter.  I know that if someone is walking me through something I can learn a LOT more in 30 minutes than if I am just wandering around trying to figure it out myself. If anybody has thought of doing that, I would be very interested in taking part, perhaps on a regular basis.  Something along the lines of the Roll20 Master Series but tailored to specific questions from the participants with real time interaction, Q&A, etc.
1481132137

Edited 1481132201
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
I'd be willing to help you figure things out with macros and using existing API scripts (I'm not a good enough programmer to teach javascript to someone though). No payment necessary. If you come up with a list of specific questions to get started with, I can prep answers to those for when we actually meet up to discuss.
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Edited 1481147987
I would like to know if the Pathfinder Character Sheet macros for attacks can have an added syntax that lets you click on @{target_token} or whatever it is so that it calculates the attack vs ac of the token that you clicked on.  Then if that is possible, can it then be made to actually adjust the HP in the Red Bar once it knows how much dmg there was? (not that we can add it directly to the sheet macros, but take the sheet macro and add the syntax I want and then perhaps put it on the Attributes & Abilities Section) So I just select my token, click my attack macro and then click on the enemy target and it checks my roll against their AC and then changes their hp total based on whether I actually hit them or not. Is that doable??  I really suck at macros and don't really have the time to teach myself each step of how to put the bracket here or the _ there and so on.  But I would love to use the functionality for my games if possible.  I totally don't mind spending money on the learning, but since it's a hobby game my hope was to be able to spread the cost between various like minded people as I'm not sure it's worth more than say 10-15$ to learn these things.  But I though that by group it would actually be worthwhile for someone to walk us through it.
1481153619
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
The comparing the attack vs AC is certainly doable, the automatically deducting from the target token is something I'm not sure of how to do. Token-mod is the usual method for that, but since we can't pass the results of previous rolls, the only way to use it would be as a separate macro that you would activate after seeing the results of your attack. For the Pathfinder sheet attacks, here is what they are by default: @{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ @{damage-dice-num} * (@{crit-multiplier} - 1) ]]d@{damage-die} + ((@{damage_macro}) * [[ @{crit-multiplier} - 1 ]]) ]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}} You'll want to change the attack and crit_confirm for any attacks you make as part of this macro to be the following: {{attack=[[ { 1d20cs>[[ @{crit-target} ]] + @{attack_macro} }>@{target|bar1} ]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{crit_confirm=[[ { 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] }>@{target|bar1} ]]}} Make sure to do this in any iterative attacks that you have activated for this weapon as well. You would then also make a macro, I'll name it "apply damage" in this example: !token-mod --ids @{target|target1|token_id} --set bar1_value|[[@{target|target1|bar1|max}-?{Damage Done}]] This is of course assuming that your bar 1 is your AC. Hope that helps, Scott