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Pathfinder - Kingmaker Campaign. Starting Sunday 7pm PST.

Hey Guys. I'm Australian and new to Roll20. Since I'm on University holidays now I'm looking to start a weekly game of Pathfinder - Kingmaker. I'm currently looking at three to four players regardless of previous experience. The first session will be Sunday 7pm PST. As for character creation: Core rule book only, no 3rd party material. People might look down on this decision but I'm only comfortable with the core rule book. No evil characters. 25 Point Buy: Only 1 ability score can be 8-9, Max ability score is 16 (before racial) Thanks guys Campaign link: <a href="https://app.roll20.net/join/241999/_Lu29A" rel="nofollow">https://app.roll20.net/join/241999/_Lu29A</a>
Just to clarify: do you mean with Core Rolebook only that only the core classes and races are allowed, or do you also mean that things like archetypes and non-core animals companions and gear are out of the picture? Core-only Pathfinder is certainly viable but these days pretty uncommon. I'm not voicing a particular opinion here, just making sure that everyone has the same understanding of the campaign setup.
Patrick v. said: Just to clarify: do you mean with Core Rolebook only that only the core classes and races are allowed, or do you also mean that things like archetypes and non-core animals companions and gear are out of the picture? Core-only Pathfinder is certainly viable but these days pretty uncommon. I'm not voicing a particular opinion here, just making sure that everyone has the same understanding of the campaign setup. Yes only core classes and no archetypes. My reasons for that is one of my recent games had a particularly 'Overpowered' PC. I myself didn't have an issue with it, but the PC's did. It lead to endless arguments and ultimately ended the group. It's probably just bad luck it ended the way it did but I want to try this without the expansion books.
Just so you know: the adventure paths assume you use at the very least the Inner Sea World Guide, and I expect that Kingmaker won't be an exception. Using strictly core-only, for instance, will remove traits from the game. The reduced options will also mean that the party is weaker, especially with only 3 or 4 characters. Again, not a terrible hindrance, but it's something to take into account. It might mean the campaign takes a little longer, but that's not a bad thing. An extra month or two on a full year campaign isn't all that much. [In case you didn't know, playing weekly means that a full adventure path takes easily a year, probably longer since it's online. You really need to have that much time available or it's not worth starting on the endeavour.] In my personal experience, reducing options will not necessarily stop people from optimizing. The only way to stop them from building characters you are not happy with is to vet them carefully, and to audit characters, including the things they are doing when they level up. Talk with your players, and be fair to them. And don't be afraid to ask someone to step out of the campaign if they aren't behaving in a way you are comfortable with.
Quincy said: Patrick v. said: Just to clarify: do you mean with Core Rolebook only that only the core classes and races are allowed, or do you also mean that things like archetypes and non-core animals companions and gear are out of the picture? Core-only Pathfinder is certainly viable but these days pretty uncommon. I'm not voicing a particular opinion here, just making sure that everyone has the same understanding of the campaign setup. Yes only core classes and no archetypes. My reasons for that is one of my recent games had a particularly 'Overpowered' PC. I myself didn't have an issue with it, but the PC's did. It lead to endless arguments and ultimately ended the group. It's probably just bad luck it ended the way it did but I want to try this without the expansion books. I looked at first post but didn't said anything because everyone can choose what game they want, but if that is your reasoning i must disagree strongly. Most of non core paizo stuff is same power as core exept few things like synthesist summoner, zen archer and aasimar no-penalty-to-stats cheese and disallowing other stuff wil make game rather bland (exept if you want it it be "as when core book just came out" flavor game)
Lex said: Quincy said: Patrick v. said: Just to clarify: do you mean with Core Rolebook only that only the core classes and races are allowed, or do you also mean that things like archetypes and non-core animals companions and gear are out of the picture? Core-only Pathfinder is certainly viable but these days pretty uncommon. I'm not voicing a particular opinion here, just making sure that everyone has the same understanding of the campaign setup. Yes only core classes and no archetypes. My reasons for that is one of my recent games had a particularly 'Overpowered' PC. I myself didn't have an issue with it, but the PC's did. It lead to endless arguments and ultimately ended the group. It's probably just bad luck it ended the way it did but I want to try this without the expansion books. I looked at first post but didn't said anything because everyone can choose what game they want, but if that is your reasoning i must disagree strongly. Most of non core paizo stuff is same power as core exept few things like synthesist summoner, zen archer and aasimar no-penalty-to-stats cheese and disallowing other stuff wil make game rather bland (exept if you want it it be "as when core book just came out" flavor game) I'll just say that I agree with everything you have said. However I don't know whats fair, I cant just outright ban certain classes and races just because I think their rubbish.
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Edit: Sorry nonconstructive post. I think it depends on the game people want - is it a medieval setting or are you not so strict on realism and don't mind lots of fantastical elements? I think what sets D&D a part from other games today is it offers an immersive experience rather than mere combat.
Mark S. said: Sorry nonconstructive post. Now I'll never know :(
I'm interested, but as a warning, I've played the first module before and looked at the kingdom and mass combat rules at length. I can keep meta and character knowledge separate though. Assuming just standard classes, I'm thinking Sorcerer. Is the jury still out on what specifically you'll allow? I recommend using traits at the very least in the game, especially as it is assumed that the players will take campaign traits related to the game (they can provide tie ins for the game). You can download the book for them from the Paizo resources page here: <a href="http://paizo.com/pathfinderRPG/resources" rel="nofollow">http://paizo.com/pathfinderRPG/resources</a> . Also useful on that link are the community use files, especially as the Kingdom Sheets files includes images of the city buildings and map grids. Similar note, they've updated the kingdom rules as of Ultimate Campaign. If you don't have that book, you can still find all the updated rules at <a href="http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building" rel="nofollow">http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building</a> .
I would be interested in trying this out.
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I'd love to join, I'm pretty new but I learn fast. Mostly I'll just need help setting up the character sheet. The rest I'm fine with. And Sunday fits perfectly with my time schedule. One major question though, this topic says game starting sunday 7pm, but your campaign link says monday at 9am... which is it?
I might be interested in joining, but I'm concerned about the start time... I'm not sure what time 7pm Sunday in Australia is for me in Nova Scotia Canada...
That time works out to midnight-4am the night before in North America, so I think few Canadians will be participating. :(
We actually play 2 hours earlier now :P
" I'll just say that I agree with everything you have said. However I don't know whats fair, I cant just outright ban certain classes and races just because I think their rubbish. " Why not if your the Dm?