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Mage: The Ascension macro for spellcasting?

I want a macro that does the following- roll 3d10, with anything over "X" counting as a success and 1's counting as a failure. This I can do, though it doesn't seem to notice that 0 successes and 1 or more failure counts as a botch. That would be great. But then, I'd like to be able to roll again and automatically have "X+1" as my success goal, and keep track of my successes. Perhaps I could set a target success, and the starting difficulty, then hit 'roll' and have it roll automatically until I either botch or meet my targeted number of successes. Any idea if this is even remotely possible?
1383357318
Pat S.
Forum Champion
Sheet Author
the rollers are not able to do the success and failure count with the same results. <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> This is the dice page in the wiki. It has all the various mechanics explained there. Others will be here shortly to explain some things more but please read the wiki if you haven't yet. That will help you when people start talking about the various mechanics like exploding dice and such. If you have read it already then ignore my ramblings.
I read that page, thanks! I can make a roll that does the first part, and presumably I could set a variable for the difficulty, I just thought it'd be neat if there was a way to automatically make the entire check. Set the number of successes needed and the starting diff, and of course the arete to roll and have the whole thing stop and tell me if there's a botch. It'd simplify it for online play. :) But I think it's just too if/then for the current system. Maybe that api stuff would work.
1383374051
Lithl
Pro
Sheet Author
API Scripter
Indeed, the API could handle this. I don't think there's any way to do everything you want with the standard dice roller, short of simply looking at the results like you would in a real game. White Wolf's games tend to a bit fiddly when it comes to the mechanics. At least Scion and Exalted have a fixed target number (usually...), with only a variable number of successes required.
1383394721
Pat S.
Forum Champion
Sheet Author
As Brian says the API could handle it with ease but you would have to purchase the Mentor level subscription that runs about 10/month or 100/year. That might change as a requirement but when/if I don't know.
Will the API options ever be implemented as a core feature, or something you can easily turn on? I think the mentor level is a little expensive, honestly. I know the price can be split among a group but that's just a little high. I think the lower tier isn't prohibitively expensive so hopefully once these things are tested more it'll move to that level. It would be cool if you could tell the table what system you're running and have it offer easy options for this sort of thing. :) I mean, it still works fine I'm just being lazy lol. Anyway, thanks for the answers. I couldn't write a script if I did have a mentor sub so I guess it doesn't really affect me. :)
1383420789
Pat S.
Forum Champion
Sheet Author
Dynamic lighting was mentor level for a while then moved down a tier so maybe the api will also. I think there is a post somewhere on the forums about it but I can't remember where or when.
1383442534

Edited 1383442582
Lithl
Pro
Sheet Author
API Scripter
Metroknight said: Dynamic lighting was mentor level for a while then moved down a tier so maybe the api will also. I think there is a post somewhere on the forums about it but I can't remember where or when. There was a discussion in the Suggestions forum. IIRC, the upshot of the thread was: At this time, there are no plans to make the API available to Base-level accounts. It's worth pointing out that the API is still very much in a beta stage, and not ready for wide release, anyway.
1383443459
Pat S.
Forum Champion
Sheet Author
Very true. It crashes a lot with the various scripts.