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Star Trek (CODA): Looking for group or interest

I have owned the Star Trek RPG (CODA) by Decipher books for awhile and I was wondering if there are any groups playing or just seeing if there is any interest amongst the gamers here. I would prefer not to GM and I would prefer the CODA system.
this game type is rare, your going to need all the luck you can get.
i have coda but usually run LUG trek. I ran it on open RPG three groups a week for some years. I like the LUG system better. I could get a LUG or Decipher game up (I got books for both), but would not be til December. I am in NaNoWriMo this month writing my first sci fi novel, cutting a film in editing, writing a sc ifi Screenplay and running 8 traveller sessions a month here via roll 20, and skype. I could guarantee 4 other players depending on the day.
That would be cool, I can wait.
what time zone would this be for?
I just wanna know, what does the "CODA" stand for?
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CODA is the sort of rules system that Decipher Trek uses. Last Unicorn Games Trek, Used the ICON system. Fasa Trek used a percentile-based mostly skill system. Not so much time zone, since I can flex my time. I currently run Traveller 4p-8p EST to accomodate US, Australia (Morning) and UK (their time makes it from 9 PM to about 1 AM). Currently I am running Traveller (Mongoose) Fridays 4p-8p EST US, but that attendance has fallen off, we might open it up to new players, soon. The Sunday 4p-8p EST US is jammed full. So other than those days, I'm open. Call it 8-12PM EST, some night. I might be able to convince Fridays Traveller group to move to Trek, if it keeps falling off. I got three solid players though. So that whole dance of commitment and recruiting. I don't know if they like trek or not. Ship would be a sciences cruiser, like a Reliant or Miranda class depending on your canon source, on the frontier, typical star trek missions, set in the Movies era. Combat would be gritty, characters might die due to bad luck or not being careful. No sexual themes, or player vs player. Team concept. I like having a Player captain if they can play the role and not be a hard-ass micromanager or martinet. I reserve the right to fire anyone who steps on anyone else via rank. If you wanted or needed a warning, this is it. I like to play it as straightforward heroes that might have a weakness, or flaw, but not like DS9, where it is all spies and intrigue. The following are not jokes, but requirements: No Jedi No lightsabers No time travelling experts from the future, stuck in the past if only we could learn from them how to fight the borg. No romulans dressed as vulcans sent to blow up the ship in episode 10, I get people applying to be that about twice a year. No weird aliens that breathe acid. Nor do I want to see your drawing of a rhino mating with an elephant, that is also luckily pregnant. NO. No aliens from ALIEN No ripley from Alien, across the genre. No characters that sit around in quarters, doing zero, or want to play out playing with their on board kid in a happy playtime scene, that drags on. No psycho killers that dodged the star fleet psych exams. No lone wolf officers of any type, who are so bitter about that captain denying shore leave that they try to blow up the ship. No Bullshit fights over Canon, or arguing over in episode X they did this thing where they filtered out the germs from the transporter so screw the virus scenario. None of this is real, it's all fictional. It's all for telling a good story. How do transporters work? Because they needed wa way to get to the story and not take a half hour shuttle ride, the episode galileo notwithstanding. I put 100% into my games, and it will show. If you are willing to put in 80% and show up to play and participate and work it, we'll work out. I am as old as the show. I have run it since 1983 FASA in one form or another. I like heroes to solve problems, not use treknobabble to solve problems. Describing a cool way to break physics for the instant crack the scenario solution via 5 die rolls on a spiffy technobabble generator site is gonna get zero traction due to no friction in space. If you want to be a hero on the fringes of space boldly going, working as a team to solve problems, and grow your character in a weekly series with long term episode season, and series arcs, and the eventual day and times match, sign up. If you want to: - argue trek fandom - argue how an obscure novel you read 10 years ago (or last night) means that X should happen - argue to repolarize the shield matrix to suck the heat from space to form and ice crystal lattice to double forward shields against the klingons I have absolutely no use for you. Post here for now what kind of character and rank you'd like that YOU CAN PLAY. If we get enough interest and can agree on a day and time, I'll push for it and run it. If some other GM Shows up to run this, fine, run with it.
So what do you base your science on if not on canon? Kind of confused here. :-) I have very little experience with CODA but I'm sure I'd get it quickly enough. I'm in Germany (UTC+1) I would be interested in playing either a science or engineering ensign, with some side skills in security (weapons mostly) due to a little paranoia from a former mission. Probably second guessing herself a lot (thus no promotion yet). If you allow them, I'd pick Bolian as a race. Alternatively Bajoran if it fits in your timeline. I prefer roleplay over rollplay and do my best to go with the plot. I don't mind waiting a while if my char happens to have little to do, it's fun enough watching. I so had to laugh at the "no jedi/lightsabers." I thought I was the only one getting those kind of applications to my Trek games. Didn't know that nonsense was so common.
Oh yeah, wanna be jedi are everywhere. I actually prefer original series or Kirk era movies timelines but can run anything. I prefer last unicorn trek and have all the books for it, but can run decipher (have all the books for it also, but like it less.) What I am suggesting is... The scenario involves a virus that gets aboard ship. Old school star trek, they had the crew get sick and rely on McCoy and spock who were both sick to solve it. Next generation they say oh we got anti-virus shields. So a scenario like that goes, okay we're aboard Enterprise-D. The enemy has a bioweapon that is very scary..." Capt: "Prepare and deploy the anti-virus shielding modulation protocols. Be sure to interlock them with the biophasing microbial bypass nanofilters. Engage." Crewman: "Shields in place, 100% effective." First Officer "Very Cunning, captain. Not so scary virus, eh?" What I want to do is much more the flavor of Original Star Trek, and definitely not Voyager. Warping through time is very dangerous, not "Release the chroniton particles to generate a time warp on command, to fix that mistake we made with the Drikosians, three episodes ago." Instead, fly to Drikosia, apologize and still undergo a "trial of sufferring" in the arena, to see if your crew of puny humans are worthy allies. When a combat happens, raise shields and blast away and use the ships maneuvering for tactics. The picard super short speed burst up close faster than light should work ONCE because that "specific plot problem" demands it, not "6 Klingons off the port bow!" "Oh, yeah um enemy... okay picard meanuever variation four, fire pattern riker 6-alpha .. P.S. double overloaded photon torpedoes, and rig the dish phaser to fire directly from the anti-matter matrix, because well screw it, I feel like it today...okay. yeah, um, let's go... okay. fire." "Oh...I forgot! Okay, while the torpedoes are flying, you know we shouldn't even worry, we'll hit them and so prepare to board and take over the enemy ship, because well, this always works perfectly every time, and is our single best go to tactic." No. no, and no. People taking action, getting in there and doing, not using invented made up techie stuff to solve invented made up problems in an invented made up scenario. If it's like that, what are we playing? I like: McCoy faces a wounded horta. He says, damn it's made out of silicon. Silicon is rock, so bring down some cement mix... The horta is healed and doesn't die and can raise her kids. they are natural drills, everyone is happy. Boom. I love that stuff. Kirk and crew go back in time (yeah, I know what I said earlier) but knowing edith keeler must die. And so, forced to watch her die to save untold billions unborn Kirk at the last second arranges it. McCoy says, DO you know what you just did? Spock: He Knows, Doctor. He knows. Pathos, and tragedy. Human feelings. Characters, motivations, theme, plot and boldly going. There is physics and chemistry, and ecology and archaeology, but not let's make up X Y and Z tech terms to become the instant solution to everything, and when they do that it works perfectly every time and solves everything neatly. There might be new particles, unknown to federation science There might be a strange signal from outer space but the comms officers listens to it and interprets it, or if it is off frequency, slows it down or speeds it up, or can figure it out, but it takes time and computer resources, and might not be perfect...but it ultimately conveys information, that helps the crew later on, but won't solve the complete problem directly. It is not that canon is bad, it is those tricks that are used over and over and over, because in "That one scenario when" becomes Every scenario, every time. After a while there are no plots left that aren't covered by a trick, and If I am writing these, I am actually writing them and I don't weant the game to get harder and harder to write as we go, because there are instant solutions to everything. If a crew member is wounded, beam them up and work on them in sickbay. If the enemy is attacking, raise shields in defense and hail them. If the bomb at the core of the planet is set to go off when it's outer casing melts at 5,000 degrees, use physics plus math and maybe planetology or geology to calculate that, as a team with the computer. If the alien life form attacks and leaves tracks, but nobody has ever seen it use biology and or xenobiology to determine, hell, could this thing be invisible? Use a Tricorder to detect it in infrared, but it's still difficult. That's my intention, If I ultimately become the person to run this.
Hehe both Classic and TNG have their advantages - heck even DS9-style although it is much harder to RPG on a station. But yay Classic. No one wanted to do that in ages. I'm pretty sure Bolians were already in the Federation then but I'd rather grab a Caitian or a simple human (German in this case - who says it was a Russian invention? They stole German plans!). Just no Vulcan. I had pointed ears too often already. :-)