The Red Hand of Doom ====================== The dry hilltops danced with fire. Throughout the heart of the wild badlands the humans called the Wyrmsmokes, great bonfires had been kindled atop the ridges overlooking Elsir Vale. There thousands of warriors had gathered -- hobgoblins in armor dyed scarlet, thick-thewed bugbear berserkers, goblin worg riders and skirmishers and archers, and the scaled ones as well, who often towered over the rest. For so long they had fought each other, tribe against tribe, race against race, engaged in the endless test of battle, feud, and betrayal. But tonight . . . tonight they stood together, hated enemies shoulder-to-shoulder, shouting together as brothers. And they saw that they were strong, and together they danced and sang and shook their blades at the smoke-hidden stars overhead. "We are the Kulkor Zhul!" they shouted, and the hills shook with the thunder of their voices. "We are the People of the Dragon! Uighulth na Hargai! None can stand before us!" One by one the tribes fell silent. Armor creaked as thousands turned to look up to the Place of Speaking. There, a single champion emerged from the assemblage and slowly climbed the ancient stone stair cut into the side of the hill. A hundred bright yellow banners stood beneath him like a phalanx of spears, each marked with a great red hand. The warpriests holding the banners chanted battle-prayers in low voices as the champion ascended. On the hundredth step he stopped and turned to face the waiting warriors. He was tall and strong, one of the hobgoblin chieftains, but dull blue scales gleamed along his shoulders, and jutting horns swept back from his head. "I am Azarr Kul, Son of the Dragon!" he cried. "Hear me, warriors of the Kulkor Zhul! Tomorrow we march to war!" The warriors roared their approval, stamping their feet and clashing spear to shield. Azarr Kul waited, holding his hands aloft until they quieted again. "The warpriests of the Doom Hand have shown us the way! They have taught us honor, discipline, obedience -- and strength! No more will we waste our blood fighting each other. We will take the lands of the elf, the dwarf, and the human, and make them ours! Under the banner of the Red Hand of Doom we march to victory and conquest! Remember that you stood here this night, warriors of Kulkor Zhul! For a hundred generations your sons and your sons' sons will sing of the blood spilled by your swords and the glory you win in the nights to come! Now, my brothers -- to WAR!" The burning hills were too small to hold the shout the Kulkor Zhul gave in answer to their warlord's call. Campaign: =========== This campaign targets experienced DnD 3.5 players, who want to run through the module. I have implemented the full module including all encounters and macro'ed everything, so that we can enjoy the game and run through it. What are we looking for: - Players, who know in detail how to play DnD 3.5 (you are expected to set up your macros and be fast and decisive in combats. If you don't know how an attack roll or damage is calculated or need to look up basics regularely, then this game is NOT for you). - You are expected to have experience with Roll20. Many of us already have 1000s of hours of playtime. While you don't need that much, having a higher experience clearly helps as we are expecting you to be familiar with the interface to speed up combats - Applicants are EXPECTED to show up. We use doodle to arrange the appointments, you are expected to be DEPENDABLE - Since the module is old, no min-maxing, it will spoil your fun and the fun of the other members. - We are running through this module until it is done, and see how to progress from there Character Creation rules: ==================== Character Creation Rules would be: - 28 point buy - Level 6 with wealth per level - no flaws, no templates, no traits - Tier 4, 5, 6 classes all allowed, tier 3 only martials (<a href="http://www.minmaxboards.com/index.php?topic=8740.0" rel="nofollow">http://www.minmaxboards.com/index.php?topic=8740.0</a> as a reference for the tier list) - Hit Points half + roll/2 - No Leadership or any other cohort feats - (Soft rule): Please shy away from immunities or too high Armor class, as it trivializes the adventure path Playtime: ======= - We are going to play during the end-year holidays - First session will be at 23.12, 15:00pm (CEST) - We are playing at european times - Please make sure that you are not only available for the first session, but also for the later ones If you are interested, contact me directly (via PM)