John M. said: In the inventory system I'm working on, I have the option to bank treasure. I'm planning on making this configurable to bank either by player or character so that the 'relatives' of a dead PC can claim the gold. Inside of the state object, I have two objects, one for players and the other for characters. Inside of those are inventory and bank objects. Now here is where we'll likely depart in approach, I'm working on constructing object prototypes for everything a player might have. If you just want to track coin, a simple object within bank should be a good place to record that. Inventory system, oooo, very interested. Can't wait to see what you come up with.