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Go/No-Go Macro possible?

Is it possible to write a macro with a Go/No-Go condition? Example: Some abilities in HERO System can be built using an activation roll. If you don't make the roll, your ability doesn't work and your turn is wasted. I can write a macro that incorporates all the steps of Activation, To Hit, and Damage, but I'd like to do it so that the last 2 steps aren't posted to the chat window if the first step fails. I see the Target Number / Successes capability in the Dice Reference, but I don't see a way to use the success/failure to determine further actions in a macro. Any ideas? Thanks in advance.
1383490449
Pat S.
Forum Champion
Sheet Author
Thats a type of "if then" result and the roller doesnt support that. An API script could do probably but to access the API you have to be a mentor level subscriber.
Ah, the GM has the mentor account so I'll push that off onto him to figure out :) Thanks, Metroknight!
1383492927
Pat S.
Forum Champion
Sheet Author
You're welcomed and you could post a script request explaining what you need and why in the api forum. A script writer might take interest and write it for you.
Ah, cool. Thanks again!