
Is it possible to write a macro with a Go/No-Go condition? Example: Some abilities in HERO System can be built using an activation roll. If you don't make the roll, your ability doesn't work and your turn is wasted. I can write a macro that incorporates all the steps of Activation, To Hit, and Damage, but I'd like to do it so that the last 2 steps aren't posted to the chat window if the first step fails. I see the Target Number / Successes capability in the Dice Reference, but I don't see a way to use the success/failure to determine further actions in a macro. Any ideas? Thanks in advance.