
The Seventh world of Alagor is one of magical entities, steampunk machines and undead nightmares. Two centuries ago, Technomancers pushed the boundaries and spawned forth a combination of Technology, Life and Magic that was never meant to be. In the years following, Humanity was pushed back from the world and into Havens, densely populated cities with towering walls and weapons powered with the breath of dragons and the hearts of elementals. These are the last lines of defense between the Human race and utter annihilation. Lush forests, snowy mountain tops, picturesque meadows are once again home to creatures of magic that stalk these beautiful landscapes in search of pray. Blasted Aetheric Bomb wastelands pox mark the land, hostile to life and hiding the remnants of great battles. Blight spreads from the Crypto-labs that spawned the undead poisoning the ground and all life that spends too much time sucking on its toxicity. The world inside Haven is dystopian and authoritarian, the world outside is deadly and full of nightmares, death and freedom. -Technologies powered by Magic: Trains are powered by imprisoned Fire Elementals, Cites are powered by Lightning Storms trapped in a jar -Points of Light: The Undead have driven civilization back to the corners of the map. Travel is dangerous but rewarding. -Darker Magic, Darker Experiments: Zombies came about due to combinations of magic and technologys that were never meant to be mixed. Some are simply shambling undead, others are mind warping abominations.