Well I might as well say something here. I'm the one who will be the GM of the campaign should it happen. I have played 40k games for about 5 years and I'm quite experienced with the lore and in the role as gm. What goat did not mention is that I only really need 2 more players in order to actually run a campaign, but I will at most accept 5 more (6 players total). It'd be best if we could actually get 6 players to fill all the different roles. As for what type of campaign I will be running? well thats largely up to you. Do you want to explore the uncharted outer reaches of space and build an empire? sure! Do you want to build the largest battlefleet the imperium has or will ever see? go ahead! Do you want to earn fame and fortune and have your name reach far across the billions of stars! I'm sure we can work something out. Now I do have a few ideas for campaigns that I'd like to try, and I'm now going to mention one of them. Now keep in mind as I explain it that It is only a suggestion, and that I have not decided upon what type of campaign to run until I have heard what you might be interested in. You are a Mighty Rogue Trader and his (probably) most trusted officers and advisors. But oh how the Mighty have fallen! It seams like it was but a decade ago since you reaped in the benefits of your great fortunes, but fortune seam to have turned for you, for now you are but a shadow of your former glory. Within barely even a century, you have suffered misfortune upon misfortune at the cruel hands of fate, finding yourself almost drowning in debts and lost fortunes. Your former allies, whom you once called "friends", have turned on you. Like vultures devouring a dead corpse they have taken everything they could from you and your once great family, all but your warrant of trade, a handful of transport ships, and your grand and glorious Flagship and it's loyal crew. All is not lost however, for while you have been left bare, wounded and lost almost everything, there is one thing you now have, that you never had before. A Lust for vengeance, and nothing to lose! A wounded animal is after all most dangerous when wounded and cornered, and you are not one to die without a fight. Even a man who has nothing may have means to rise once more from the ashes in which he was buried and left for dead. You have a ship, a crew, and a small bit of wealth left, enough to get you going. You must expose your rivals for what they are and retake what was rightfully yours. But how will you do it? Will you turn to piracy while avoiding the authorities? Will you outwit your foes and leave them empty handed without even spilling a drop of blood? Or will you take what's yours with brutal force? The choice is as always yours to make. Will you reclaim an Empire in it's own right? or will you die trying! In short, this campaign would have you start with an almost non-existent profit factor, but own a very powerful battleship! Your end goal is to earn at least 60-70 profit or so, and bring those who betrayed you to their knees, while reclaiming most of the worlds you previously controlled. if you want to draw a comparison to a game, then I'd say it might be close to things such as Total War or Divinity Dragon Commander, in the sense that you will be conquering and building a small Empire, while also persuing other goals in the form of regaining lost glory and exacting vengeance. So if you are interested in this campaign setting, or not but still wanna play, then just announce your interest to join in a post here. If at least two more players are interested, then I can start a campaign. Oh, also the time and day is negotiable, although I am busy most evenings tue-sat, but not in the mornings.