
Background: In Cthulutech, you have five wound levels. Each wound level has a number of damage boxes equal to the character's vitality score. When you take damage, it fills up part of each wound level. Once one wound level is full, you add the remaining damage to the next level, as so on. This gets more fun because the vitality score changes when certain characters shift form. For example: If Bob Claws-a-Lot has 10 vitality as a human (10 visible boxes), and 14 vitality as a monster each of the five wound levels gains 4 more boxes when he is a monster. What I have: I have a row of radio buttons to look like damage available boxes (the number is equal to the vitality). Another row of (different colored) check boxes are stacked on top of them, to represent the damage taken. I have it set up that when the vital changes, the number of visible "damage available" boxes changes. What I am asking: I would like to set up some kind of magic so that when a character takes damage and then shifts form, the damage carries over...properly. If Bob has 12 points of damage while in human form, it is two points into moderate wound. If he shifts into monster form, he is in light wounds. How do I get the damage to move from one damage level to the next?