Jacquesne J. said: There was developer discussion on this a couple months ago. Pretty much everything in Roll20 uses the tagging system for organization. There are only two ways I can really see this working. The first is "tag folders." In other words, each tag you create makes a new folder, then if you "open" one of those folders you see everything that has the first tag (or folder) plus "subfolders" of additional tags. For example, if you had several assets with the Outdoor tag, and then some additionally with the Road tag, plus some with the Rubble tag, in your main view you'd have three folders: Outdoor, Road, and Rubble. If you "opened" the Outdoor folder, you'd have a list of all assets with only the Outdoor tag, plus two subfolders: Road and Rubble. If you opened Road you'd see all assets with the Road and Rubble tags. The other option is to just allow folder creation within the asset lists. To maintain the current tag system, just leave everything in the "root directory" (don't create any folders). Add a "New Folder" button to the bottom of the list and you can drag and drop assets into those folders. If you use the tag search bar, the folders disappear and it shows everything with the appropriate tags. This allows you to have the organization of folders and the utility of tags. Both options would require some serious reworking of the sidebar code I believe. I think the first option would be the easiest from a programming standpoint (it's basically some graphics on the current system) but the second option would probably fit what people are looking for the best. I personally prefer the tag system because it allows me to quickly find stuff I want in categories. For example, if I want to create a 4e D&D encounter on the fly (for example, my players decided they're going to just sleep in the middle of the undead crypt with nobody on watch...) it's nice to be able to set up the encounter without having to remember which folders I put in the right combination of monsters. With tags, I can type "Lvl3 Undead Soldier", find a monster or two, then change Soldier to Artillery, add in some ranged monsters, and maybe add a brute, all with the right monster type and level. What if I don't want them to be all undead? I can just remove that tag and get a bigger list of what's available. Could I do this with folders? Sure. But it takes a much longer time to open up my Lvl3 folder, then the undead subfolder, then the soldier folder, then back out of the soldier folder to the artillery folder, but wait! I don't care what type it is, so now I have to look through my animal (subfolder wolf? snake?), human, aberration, demon, devil, goblin, kobold, etc. folders to find the right monster, rather than have a list of everything right there. Folders are useful when you're looking for a particular asset and no other. This is handy for setting up a game before the players show up. But when you're in the middle of the game and you want to change things up a bit tags are, in my opinion, the vastly superior option for organization. If you use a simple, consistent method for naming categories you'll be able to find whatever you're looking for much more quickly than trying to search through directory trees. Interesting sidenote...this is exactly the logic behind Windows 8 removing the Start Bar. When Windows 7 introduced the Search Bar in the Start Bar, Microsoft found that most users never bothered with the folders anymore...they would just start typing the name of whatever they wanted until it showed up, then they'd hit enter or click it. The main reason this failed with Windows 8 is that half the stuff people wanted to search for didn't show up in the new search (since programs left over from upgrading weren't integrated) but it was based on how people used the program. Directories with a ton of subcategories are inefficient when you know what you're looking for. That being said I hope that add folders as an additional organization option for players. It may be handy if you're just trying to browse what options you have and aren't looking for anything in particular. As long as it doesn't interfere with tags (which I doubt they'll change) I'm all for it. I'd encourage you to give tags another try, though. They really do make things easier in the long run. Look at gmail, the place where the concept of tags really got it's start (to most people at least) I still have inbox, sent, drafts, spam, etc to save me the trouble of having to place all those tags manually. /recently, they even took it a step further and added tabs (folders by another name in this context) for "primary", "social", & "promotions", with options for adding "forums", and "updates" as well. Just because tags are often more powerful & flexible, they are not always best. Both folders and tags are good at doing some things the other does poorlybased on the goal/needs. I wouldn't be at all surprised if inbox/spam/drafts/etc are all just tags with some code to apply them at the server and give the appearance of folders in the web interface/imap/etc connections