Blind friend playing a ranger. Pathfinder. Seems like best way to do favored enemy is to have them as toggled buffs? Rather not enter-in 2-3 diff versions of every attack. Rather not try to remember it every time. If it was a buff (say, fav-enemy: human +4), my player could just trigger a macro like #humans and flip the buff from off to on. Ideally it would even say in text chat that the buff is now "on." I've experimented but it seems like macros cannot change the character sheet values, only activate them for calculation/rolling. I tried: @{charactername|repeating_buff_$0_buff-enable_toggle} That would work for an attack to be clicked, but not the buff button (and he can't find it to click bc he's blind). SO for now, I have to toggle his FE for him. It's not a bad way to go, just wondering if there's better. Also he likes to have as much control over his character as possible, and I like that too.