Howdy All, For about six months, I've had the good fortune to GM for five of the best players on Roll20. After this time, I consider all of them to be legitimate friends, which is no mean feat considering I've only met one of them in person. Unfortunately, we've lost one player to the most dangerous monster in D&D: the dreaded "real life." One player is trading in imaginary gold pieces for real gold pieces courtesy of a promotion and a different work schedule. Since RPGs aren't a zero sum game, his literal gain can be your metaphorical gain. What we're looking for is a player (or possibly two, depending) willing to roll up a set of attributes and jump in to this ongoing campaign. We use Swords and Wizardry Complete, a retro-clone of original three booklet D&D (0E) recently made free by the creators, along with a few house rules as the rule-set. It's incredibly rules light and allows for a more freewheelin', anything goes type of game. In play it winds up feeling like how we played 1E and/or 2E back in the day, albeit with a lower hit die across the board. About Us : At 32, I'm pretty sure I am the youngest of the group so we're card carrying old school. Two of us are environmental scientists, one is an engineer (we scientists like him anyway), one is in IT and another is in retirement. Four of us are parents and one has kids who in turn have kids. We're professional, family men but by no means stuffed-shirts. This is our chance to cut loose, revel in our nostalgia and pretend we don't have mortgages, PTA meetings or nagging spouses. We use Mumble for voice communication (it's free as well) and won't be switching to Skype or another method. Games start at 7 PM MST on Tuesdays and run for three hours or a little longer if nobody has an early meeting the next day. If You Are New To Roleplaying: The game is pretty easy to grasp as this is the ur-game from which others sprang. I like having new people in games as it lends a spark of vibrancy and wonder that the rest of us lost twenty years ago or. That being said, it's probably best if you're able to go with the flow for a little while and get your sea legs before attempting things that are out of the ordinary. This is a great way to get started. If You Are Used To "New School" D&D: There might be some things to unlearn in order to fully enjoy the game. I can point you in the direction of some guides and blogs if you'd like, but the lack of rules might throw you for a loop. As above, I like to have people in the group with a wide variety of experiences because the diversity of approaches and opinions makes for a richer and fuller gaming experience for everyone. I'm not of the opinion that older D&D is objectively better than newer D&D, but it does fit the games I like to run (and people like to play in) better for me. This is a great way to try something new. If You Are Old School Inclined Already: I doubt you've made it this far without already replying. Fair warning though, I've spent plenty of time in the new-school and story-game aisles of the hobby as well. I've happily played games like Dogs in the Vineyard and Fate Core and would love to give Primetime Adventures a spin even after all these years. I'm not shy about stealing good ideas from any place I can, but don't worry. None of the characters have aspects or hero points. Yet. Thanks for reading. I'm open to any questions and if you're the type of player we'd like to have, you probably have a bunch so ask away! Post here, send me a PM or look for our LFG listing. Direct link is here. Bonus Comment: If you're a GM like me who habitually reads these posts to get a feel for the community, I can't recommend the player named John J. Jingleheimer-Schmitt highly enough. I've been lucky enough to have him in three campaigns I've run and he's been great each time. We're pourin' out a 40 for you in game and out of game, buddy.