Hi, all. I re-activated my account after several years, and it seems that I have forgotten near everything I had learned. Hopefully, someone can give me a better idea on how to structure maps with passageways that slope under a corridor at a higher elevation. The best way I can figure right now is to keep a breakaway tile-group. Other than creating a new map-section for each passageway (and moving PC tokens back and forth), can anyone suggest something better? Note, I haven't even tested fog yet though I'd like to use it. Thanks in advance. (EDIT: I'd also like to keep the slope information hidden from the players initially, as detection is a big part of the mystery.)