I am looking for a GM who is not only experienced in GMing for D&D 5e but is willing to run a campaign with a preset homebrew theme.The group is mostly new players and most need to learn the ropes of D&D. The theme is Skyrim inspired. Basically you take characters who are from an AU of Skyrim where the Vigilants of Stendarr are a strong and oppressive force in the world and and since the campaign is titled "A Daedra's Deal" i would prefer that the daedra are behind creating portals to the new world where the campaign will take place. The new GM will have quite a lot of control over the campaign, as long as they can stick to the main theme and background i provided, yeah they can GM as they please after that. ^.^ I am ok with a few tweaks tho, and am quite flexible with how the new GM might want to handle the game. I do not have a set day yet for the campaign but hope to start within the next couple weeks or so. (Sooner would be fine too) Any who wish to apply just post the in this forum or pm me. BTW THE CAMPAIGN IS RATED +18 BECAUSE OF IN GAME BLOOD & GORE, DRUGS (LORE FRIENDLY) , AND ADULT THEMES . Thankyou for your time.^.^ Here are the details of the 'Preset'. ~Preset Game Background~ Daedra are dangerously cunning and deceitful creatures by nature. The powerful Daedric Princes seem exceptionally prone to making pacts with mortals out of whimsy or boredom and are even more tricky to deal with. And there is never a shortage of mortals looking to make a deal with such beings... As the ages pass in the land of Tamriel, the Daedric Princes seem more and more restless as mortals became increasingly less inclined to strike bargains due to the ever expanding influence of the Vigilant's of Stendarr. Now only the most brave, powerful or foolish actively worship or deal with daedra. Even mages who study Conjuration either do so in secret or live under the ever present knowledge that they could be accused as a daedra worshiper and so 'interrogated' to death by the Vigil. A rare few have been seen as full of potential and so have been deemed worth by the Daedric Princes. These few where visited by one of the Princes in turn and offered a deal.... The Deal was similar for each Prince, though some were forward with saying it and others concealed their motives by twisting their words. -The Deal- Each of the Princes offered the mortal a 'New Start' and their boon (Daedric Artifact and Blessings) to one mortal they deemed worthy. In return they wanted the mortal to be their champion and in one way or another spread their influence and gather worshipers. The catch was(whether the Daedra said exactly so or not) the new start was on a different world... A World Of Which they would either Thrive or Die. --[Game Description and Such]-- Hello, This game is goes by D&D 5e rules but with a twist. As you may have noticed it will be heavily influenced by Skyrim and TES series. You can be any of the playable races in The Elder Scrolls Series(i will allow Modded Races that are lore friendly to skyrim, aka Ohmes-raht and Maromer) Or in D&D. I would like their to be at least 5 players and 1 GM. You get to pick which Daedra 'sponsers' you. But only one person per daedra. Since their are 16 Princes and 5 players, this means any daedra not chosen for a players sponser will have a wandering npc as their 'Chosen' one. I will not be GM because I have no experience GMing. GM that gets picked can change things accordingly. Even though players have 'sponsers' like warlocks and will be given two daedric boons (warlock spells and artifacts) you can choose any class you wish along with that. But if you want to be a warlock i think you should get 2 extra cantrips at the start. I hope to have a fun and eventful campaign! GM(Preferred Name) : GM Experience(D&D 5e): Roll20 Experience: GM play style (Heavy RP, Heavy Action,Both, or Casual) : What tweaks would you make if any?: (^It is fine to make tweaks to the preset as long as its not completely different in the end)