Silvyre said: A Game that contains a large enough number of Attributes will inevitably cause issues for an old enough computer. Saevar L. "Liquid-Sonic" said: I have imported every monster [...] into a single campaign. Presuming your Game is using a Character Sheet that provides numerous Attributes to each
Character, you're talking about an addition of thousands (or even tens of thousands) of Attributes into your existing Game. It is not surprising that players using computers 'on the low end of the spectrum' are having issues. In your situation, I would recommend deleting any rarely-used Characters (or Characters that you can easily enough replace via an API Script or Compendium drag-and-drop). Some GMs (e.g. those that experience similar issues) opt to use a separate game as storage for Characters that they can Vault/Transmogrify in later, as Pat said. Yes, it does but my PC can handle this just fine. It was more the fact that my players seem to struggle to load into the game even they cannot see any of those assets whatsoever. i'll just have to do this in future it seems. I had not considered that it would be such a hefty impact on lower end systems like this. Brother Sharp said: The amount of material you as a GM have has no impact on the loading time of your players. One update they did to Roll20 at some point was that the browser loads only components it has access to at the time of being opened, meaning that the GM will take much more time to load than the players unless the GM has set everything to be public and editable. Even then what causes games to lag are unoptimized and outdated browsers themselves (other than outdated hardware), I have edited and delved in dangerous realms to make sure my google chrome uses all of the possible processing time for all the materials that I have, but even then it takes my game at least 2 minutes to become operational after a refresh compared to the couple of seconds that is needed for my players. Then we have dynamic lighting... Dynamic lightning I cleared off since it was not really needed. Yet if what you say is true, then something else must be an issue since they all suffered this in my game when they could not access that material nor see it. They apparently just see the connection error window and then the whole thing freezes for them.