I'm running a Budo game and trying to make a macro that asks for the dice to be rolled and calculate the target number based off of the relevant attribute+skill /roll ?{Offensive Dice}d10<@{Physical}+@{swords} /roll ?{Defensive Dice}d10<@{Physical}+@{swords} so it's rolling two pools of a variable amount of dice, against a target number equal to the Physical stat (4 in this case) plus swords (which is three 3) of 7 I cannot find a way to get the two variables of physical and swords to add up and become the target number. I've gotten a kludge going to use just swords and make that 7, but it makes character bookkeeping more difficult. Is there a way to get the two attributes to add up to a target number?