LayerScripter is a GM tool which will allow you to preset
any number of objects or paths to move to a different layer on the click of a signal
macro button. Any Graphic or path can be
added to the list of actions to perform and can by moved to any layer (gmlayer,
object, map or wall). When you create a
button with the API a macro button will will be created which will execute and
number of changes. With it you will be
able to do things like the follow with one macro button.
The party is in a long hallway with a door at the far end. Has the
get about ten feet from the door they trigger a trap. A wall appears
between them cutting the party in two (wall image moves from gmlayer to map
layer and a path moves from the gmlayer to walls layer for dynamic lighting).
The door in front of them opens and a flesh golem steps out. (The
path on the dynamic lighting layer wall moves to the gmlayer and the flesh
golem moves to the object layer from the gmlayer). <a href="https://github.com/mcstalker/LayerScripter/blob/master/LayerScripter.js" rel="nofollow">https://github.com/mcstalker/LayerScripter/blob/master/LayerScripter.js</a> Change Log v0.6.2b Fixes: Fixed issue with schema not installing correctly. v0.6.1b Fixes: Cannot read property 'Configurations' of undefined for ne installations v0.6b Adds: Added Debug function. Added image to action detail. Changes: - Changed all functions to named functions. - Changed all chat messages to be no archive. Fixes: - Minor bug fixes and code improvements. v0.5b Initial Release