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[Help] Kuro has weird dice rules

There is a roleplaying game called Kuro that works by adding d6s together.  Where I need help is that you can not use any dice that come up four.  Does anyone know how to set that up? P.S. If this is in the wrong forum, please feel free to move.
1485961414
The Aaron
Pro
API Scripter
Probably you'd need an API script to automate this. I don't think there is a way to do it with the dice system directly.  Can you give some examples of the mechanic in action?
You assemble a pool of d6s based on your skill and attribute.  You roll them and add them up.  However, you do not count any of your dice that show a result of 4.  Thus if you roll 3,6,1 your result is 10.  I f you roll 4,4,5 your result is 5.  I hope that helps.
1485969168
The Aaron
Pro
API Scripter
Cool. So you should be able to do that with a Rollable Table by having the names of the Rollable table items: 1 2 3 0 (4) 5 6 just weight each one as 1, and roll like [[ 3t[kuroDice] ]] assuming your table was named kuroDice. 
Thank you.