First off, thank you to everyone that has helped improve this character sheet over time. A SW Rippers game I recently started running has been using it and it's been a great asset so far! To get right to it though, I wanted to see if there is a way to adjust or modify the Base values shown and used for different rolls without having to dive in to HTML and CSS. For example, We're been using the Sanity option to represent Reason and Fame to represent Status which are used in the Rippers setting. Reason starts at 0 and increases 1 for each raise Spirit die face while Status starts at flat 5. We've been applying a -4 mod to the Sanity to and +5 to Fame, which seems to work okay. I was wondering if these sort of adjustments could be made somehow with the Attributes & Abilities fields and included as the Base value? It would be one less thing for people to track and I find that idea for these sort of games. Another example would be that the Brawny edge increases the Carrying Capacity from STR x5 to x8. However, a PC can still suffer the Encumbrance penalty with since I don't think there is a way to specify that Brawny is in play like there is for Level Headed. I'm still a bit new to Roll20 and how all of this works, so my apologies. Thank you