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Elemental Evil

Would anybody be interested in adding the Elemental Evil spell list to the game? I have a copy of the book and would be willing to begin writing the spells into a handout of some sort. For those who aren't aware of what EE is, it's a campaign/expansion book that adds a medley of element based spells, i.e. fire, water, air, earth. There aren't too many of them, and none of them seem any more powerful than the vanilla spells.
I vote no
I would vote yes on this they added some spells to help wizards out a lot and the bard spells are nice as well. I dont think you need to add them anywhere they are readily available at any wiki site.
The absorb elements spell is good. I like it. But the rest I don't care one way or the other. So I guess I'm a "what ever" vote leaning yes. 
yeah that spell is so needed for wizards early on cause if there targeted and it hits they get one shot 
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Mark S.
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I am neither here nor there on it. Again... my stance is that there is a lot of Forgotten Realms content not being detailed in the campaign as it is, because there is so much to cover. It isn't something that really enhances the Forgotten Realms specifically so my initial vote would be "no". It is a lot of work making the content available to players and for DMs to look up things quickly. HOWEVER, I would say yes if GunnarB or anyone else is willing to do all of the work. I would also like to delay allowing use of it until it has been completely made available via handouts and reviewed by DMs.
Mark S. said: I am neither here nor there on it. Again... my stance is that there is a lot of Forgotten Realms content not being detailed in the campaign as it is, because there is so much to cover. It isn't something that really enhances the Forgotten Realms specifically so my initial vote would be "no". It is a lot of work making the content available to players and for DMs to look up things quickly. HOWEVER, I would say yes if GunnarB or anyone else is willing to do all of the work. I would also like to delay allowing use of it until it has been completely made available via handouts and reviewed by DMs. I agree. All the spell need to be accessible to everyone. Which is why I was against it. But if you add them in a hand out for all to see then it's fine by me.
I think that's a good compromise 
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OTSojourner said: Mark S. said: I am neither here nor there on it. Again... my stance is that there is a lot of Forgotten Realms content not being detailed in the campaign as it is, because there is so much to cover. It isn't something that really enhances the Forgotten Realms specifically so my initial vote would be "no". It is a lot of work making the content available to players and for DMs to look up things quickly. HOWEVER, I would say yes if GunnarB or anyone else is willing to do all of the work. I would also like to delay allowing use of it until it has been completely made available via handouts and reviewed by DMs. I agree. All the spell need to be accessible to everyone. Which is why I was against it. But if you add them in a hand out for all to see then it's fine by me. Everyone does have access to these spells. The link below is on the wizards website. They may not know it, but wizards has a players guide for all of their books on there website that just has the basics. The guides are for the players to use and the full books are for DMs use. This is also where all the UA stuff is located. <a href="https://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf" rel="nofollow">https://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf</a>
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Doesn't look like there is a lot of content so it would probably be an easy addition. I am not a huge fan of flying characters at low levels because they break a lot of lower level adventures. Plus dealing with 3 dimensional combat is complicated and nearly impossible for new DMs to handle. Flight is generally not available until 5th level in D&D. I suppose it would be up to each DM whether they would allow Aarakocra in their games at lower levels though.&nbsp; One thing for players to understand is that the spells in this book are not available in the SRD, so it will be a player's burden to manually fill out all of the spell detail on their character sheet.&nbsp; I didn't realize the book was available to everyone in pdf though, so what is everyone's thoughts on adding it? Yay or nay?
I would note that the aarokocra has already been added from the volo material.
aarokocra is not in Volos
They were used as a local tribe in the Prince of the Apocalypse Module. I ran &nbsp;that game for my local RL group.&nbsp;
michael v. said: aarokocra is not in Volos Sorry, I assumed that's where it came from, since we had a handout on it with the rest of the playable races.
Oh noes, not more bard spells. :s
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I recently added them since I figured that some people would not have access to some of the books out there. If new DM's are uncomfortable with flight early on I would say ban that race from your runs. I know certain races wont be able to run certain missions due to alignment issues or just fighting there own breatheren&nbsp;
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Mark S.
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Wasn't sure what the result of the discussion about the EE Companion was so wanted to reassess the decision that was made. Reason being is that I noted that Genasi are located in the list of playable races, yet it does not appear in any of the books in our "approved" list.&nbsp; I know we originally voted the EE Companion down about 4 months ago. The most recent discussion has caused some confusion so I want to do a recount. I will add the decision to the books allowed section for future reference.&nbsp; This will be a DM only vote that will be conducted at the DM Google Group forum. If you are a DM and don't have access to that yet, please PM me with your e-mail so I can add you to the group.
wait so if it becomes banned then no more Archaeus? A character I have spent hours creating backstory and other things for? Or am I misreading this?
Seems that way, yeah.&nbsp;
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You would probably be allowed to keep Archy, you would just have to convert him to a playable race. I would recommend a Human (Variant).&nbsp;
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Well that would ruin the background I took two hours to build for him though. I do not want to play as the others anyway wanted a fireslinging fire genasi lol.
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I will wait to see what happens and remain hopeful.
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Mark S.
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Regan C. said: wait so if it becomes banned then no more Archaeus? A character I have spent hours creating backstory and other things for? Or am I misreading this? Sorry bout that, Regan. I am not sure how Genasi got in the playable race list. I didn't even realize that it was not in Volo's until I went to look up the details you shared.&nbsp; The EE Companion was voted down months ago. There is another thread on it somewhere. There was talk about it since then, but no changes as far as I could see. I am putting it up to a new vote among the DMs but can't promise that it will change.&nbsp; The majority was against it because it did not enhance the Forgotten Realms specifically. We shall see what happens.&nbsp; I would be willing to help you with a character and apologize for the mix up.&nbsp;
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Lol kind of hard to miss if it was banned because every DM he played with used his fire hair to add humor to the camapign creating scenes of leaves burning in his hair that I will never forget. If future versions of such comedy are deprived from me I may go into a deep depression. Also can I know what Volo is? Oh that reminds me of another prayer request.
Regan, your character will only need to change as much as to want it to. The only thing that is probably going to have to happen is a race change. besides that, your backstory could remain almost entirely the same. Your "father" could still be a Efreeti, though it would make more sense if you were adopted by him instead, but, hey, weirder things have happened, especially in Greek mythology.
Actually Gunnar yours was the first game Archaeus played in and nothing was said. So thought it was allowed and Archaeus is in Cirque de la lune as well now marked as a fire genasi. next session I am suddenly human as the elemental energies were sucked from my body. wait what? lol
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Sorry for exploding just sad and slightly frustrated that a mistake with Volo? Has costed me a character I was attached to and whom I could relate my slight pyromania (lol) irl in game through now will most likely be changed from my original idea of him.
You can change him, you haven't lost a character! Besides, most characters are adjustable until 4th lvl anyways. And don't pass the blame on to me, I assumed Genasi were playable as well. There was even a playable races page for them.
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Mark S.
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Regan C. said: Sorry just sad and slightly frustrated that a mistake with Volo? Has costed me a character I was attached to and whom I could relate my slight pyromania (lol) irl in game through now will most likely be changed from my original idea of him. Sorry man. Recently we approved adding the book Volo's Guide to Monsters to the campaign. The new playable races were added to the campaign but Aarocokra, Genasi, and maybe Deep Gnome (waiting for confirmation on this) got added too. Most of us DMs assumed that those were a part of Volo's (since we don't have the book) so it slipped past us. It wasn't til today that it was discovered that they are from the Elemental Evil Companion which got voted down months back. As you may have noticed we are in a bit of a transition dealing with managing a campaign of this size. With this many DMs and Players, things have to be moderated differently than in your standard campaign with one DM.&nbsp; I'm really sorry about your frustration and can completely understand. Please be patient though as I believe we will get things manageable soon.&nbsp;
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GunnarB said: You can change him, you haven't lost a character! Besides, most characters are adjustable until 4th lvl anyways. And don't pass the blame on to me, I assumed Genasi were playable as well. There was even a playable races page for them. Right... again, sorry about this. We will have to implement some sort of way to check material before it is made visible to players from now on. It could have happened to anyone.&nbsp;
Sorry Gunnar should not have done that it was totally not what should have been done made the Adam mistake there of shifting blame.
I know I have not lost a character, but it is the equivalent of losing my ideal character as I chose wizard so I could be a fire genasi and focus fire spells so I will have to dump Archaeus and redo the entire character.
You haven't lost it Yet. It has not been removed yet. It is just being re-voted on again. So check back in a day or two.
Oh ok you just saved me from planning a new character lol.
Regan C. said: Sorry Gunnar should not have done that it was totally not what should have been done made the Adam mistake there of shifting blame. Its perfectly alright, no harm done :) If you need help setting up Archy 2.0, let me know. I know my way around 5E. Human (variant) with elemental adept may be a good alternative.
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Mark S.
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Yeah, keep the character for sure. Find something else that really peaks your interest as well. I guarantee you that you will find other character concepts that will appeal to you... probably even more so. I have had dozens of characters over the years and each next one was even more interesting and well-developed than before. Heck... you might even find something you like better now. lol
Deep Gnome is found in the Sword Coast Adventure Guide (pg 115). Aaracokra and Genasi are EE Players Companion.
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Mark S.
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GunnarB said: Deep Gnome is found in the Sword Coast Adventure Guide (pg 115). Aaracokra and Genasi are EE Players Companion. Thank you. Duh... as an avid FR fan, I should have known that. lol
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Daniel S. said: I recently added them since I figured that some people would not have access to some of the books out there. If new DM's are uncomfortable with flight early on I would say ban that race from your runs. I know certain races wont be able to run certain missions due to alignment issues or just fighting there own breatheren&nbsp; As per my post 4 weeks ago when we discussed this I voted yes along with mike, and mix. jeremy voted no and Mark abstained. After a week of no other votes I added the material. If theres anyone to blame here it would be me I added all content not easily accessible to players. All the player and monster races added were done on my time. They are just extra races and spells theres really nothing OP about any of them and if we plan on adding things from Storm Kings Thunder (familiars), volo's (monsters and races), SCAG (races and subclass's) then 2 races should not be a huge deal. The sheer scope of Volos far outways the additions that are being taken for EE. This is my 2 cents if anyones vote has changed please let me know.
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Mark S.
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Daniel S. said: Daniel S. said: I recently added them since I figured that some people would not have access to some of the books out there. If new DM's are uncomfortable with flight early on I would say ban that race from your runs. I know certain races wont be able to run certain missions due to alignment issues or just fighting there own breatheren&nbsp; As per my post 4 weeks ago when we discussed this I voted yes along with mike, and mix. jeremy voted no and Mark abstained. After a week of no other votes I added the material. If theres anyone to blame here it would be me I added all content not easily accessible to players. All the player and monster races added were done on my time. They are just extra races and spells theres really nothing OP about any of them and if we plan on adding things from Storm Kings Thunder (familiars), volo's (monsters and races), SCAG (races and subclass's) then 2 races should not be a huge deal. The sheer scope of Volos far outways the additions that are being taken for EE. This is my 2 cents if anyones vote has changed please let me know. No one playing the blame game. We are just reassessing things. One of the things we decided early on was to keep material to a minimum and only add things that seemed necessary to the campaign. We listed a lot of reasons for this and most of them were related to issues that occurred in 3.5 because of the overwhelming amount of material.&nbsp; We expect new releases of material that will specifically detail the Forgotten Realms as time passes. Each supplement adds more work to each DM (more books to browse to approve characters, etc...) It was for this reason that we made the preventive decision to limit approved material.&nbsp; Volo's is a Forgotten Realms supplement and thus was considered for approval. Marco Volo was a Waterdhavian noble that is well-known to most avid Forgotten Realms fans. This book specifically adds detail to the campaign world that we are playing in. Storm King's Thunder is also a Forgotten Realms supplement that begins near Waterdeep, travels throughout the Sword Coast, and eventually takes the PCs to the Spine of the World. The Sword Coast Guide is practically a "must have" if you are going to play in FR. Storm King's Thunder introduces detailed maps of the area we are playing in, NPCs that are currently active in the timeline we are playing in, current events, and a large number of other things that make the Forgotten Realms what it is. I have the original Temple of Elemental Evil printed in 1985. I have run it twice (once in 2nd ed and once in 3.5) even though it is an AD&D publication. It is a Greyhawk campaign setting adventure and supplement that can be adapted to any campaign setting; that is what the Elemental Evil Companion is based off of. It has absolutely no pertinent information for the Forgotten Realms.&nbsp; Welcome to the exciting WORLD OF GREYHAWK fantasy setting. It is a world rich in history, intrigue, and magic... a place of opportunity, and of danger as well. This is why adding it is in question. I am fine with the vote on this one, but we need to make a hard decision on what direction we are going. I can tell you from experience that if the setting becomes overly infected with Greyhawk, Ravenloft, or other source material, it will not have a very long lifespan.&nbsp; So we are putting it to a vote. We shall see what happens.
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Temple of Elemental Evil is the old 2cd ed version. The current 5e version is Princes of the Apocalypse. It is 100% Forgotten Realms material that has been converted by Wizards. It takes place in and around the city of Redlarch north east of Waterdeep. It has in game conections to several other Sword Coast Cities with write ups for all the major Forgotten Realms &nbsp;Factions. One of the 4 elememtal cults is a secret socity of Waterdeep nobles. &nbsp; I am running this game now and I have the book.&nbsp;
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I have noted that it was adapted to Forgotten Realms. It began as Greyhawk and was adapted to FR. Sorry if my explanation got lost in translation but the point was that the book does not include information pertinent to FR. It only adds the elemental magic and some races. Any maps included or other things that detail FR would be useful as we have been having to upload what we can.&nbsp; I guess my biggest question, since you have the experience of running it, would be "Is the supplement required to run the adventure?"
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Mark S. said: I guess my biggest question, since you have the experience of running it, would be "Is the supplement required to run the adventure?" No, Half of my players are not even using it. The spells are sub par to others. And all setting material, locations, NPC, ect are all Forgotten Realms. I have one new player who is playing a rogue/bard based off of Harley Quinn and I have more issue explaining FG stuff to her then any thing else. Plus she &nbsp;is just new to table top.&nbsp;
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The results of the vote on whether to make the Elemental Evil Companion available to players is in. It was a close vote, but the result was "No" to adding the supplement.&nbsp; Sorry for any confusion or inconvenience this may have caused. Please adjust things appropriately. We would be happy to help assist with this.
Well sadness. I may be confused as to how an official book is not allowed, but I realize that you have your own reasons for this and will comply. Archaeus makeover will happen soon.
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