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Can't properly do degree of success comparisons

Okay, so in the past I could enter in /r 1d10<5 and it would say the dice roll result (if it was a pass or fail) but would show that it rolled 1d10<5 for determining if it was a pass or not.  Today however that isn't the case any more, instead it just shows 1d10, the number rolled, and the 'success' or 'pass' for it.  Meaning I have to tell players about all penalties to things regardless of the situation which makes it harder for me to do quite a few things, especially when you get into opposed rolls where you have to check the degrees of success for them.  Upon checking my back logs today I've also found that all my back logs have this change too now, but I know for a fact it wasn't like this before.  Who decided to make this change all of a sudden, and why wasn't it notated in the changelogs?
A recent update is responsible for this behaviour. The Dev Team is aware of this issue.
1486179565

Edited 1486179588
Gen Kitty
Forum Champion
A recent update is responsible for this. The Dev Team is aware of this issue.
I only found out about it because in the game I gm it suddenly showed up, could we get a sticky or message about this, so people know what's up with things and gm's can adjust schedules for games accordingly if need be?
Here's a macro that you might find helpful: Threshold: ?{Threshold|1+0} /r 1d10<[[ ?{Threshold} ]]
1486180776

Edited 1486181155
So, basicly a 'work around' by putting in an extra roll command to get it to roughly work.  It does seem to work, but you should still let people know about this in a more 'open' way as it is a significant impact to all games and I'm fairly sure yall can send a mass message to all accounts like a pm from the system, can you not? I mean, i pay for pro level usage of this service, which supports the development and expansion of it, I don't HAVE to pay for pro to use roll20, but I choose to because I know yall need money to keep it up, and I'm fine with that, but it'd be nice to get heads ups of game breaking things like this that have such a huge impact.  I can garuntee you people would be less upset about getting a notice of 'hey, just a heads up, theres this serious glitch in the system, we're working to fix it so things can go back to how they were, in the mean time, here's a quick work around so you can keep things going' instead of having users need to ask about it and such so they can find out what's going on and something to try and do about it, assuming they aren't upset enough to cancel their game for the day after they couldn't look the info up and so had to post threads about it (as is my case)
1487780038
Gid
Roll20 Team
This should now be fixed.
Yupperoonies, thanks :D