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[LFP] D&D 3.5 Traitor's Truce Weekly at 7:15 a.m. EST

The nations of Arkerran and Sylvarra have been at war for over one hundred years. The two great nations however have agreed to meet and exchange political prisoners as a sign of peace which would bring about the end of this longstanding and terrible war. However a secret organization is hellbent on stopping this exchange and guaranteeing the continuation of this ongoing war. Now as the prisoner exchange is proceeding a group of traitors has infiltrated the guardians of the Arkerran exchange ship and seek to undo the entire plan. Will they succeed or will the exchange and hope of peace manage to be possible? This is a game similar to the trouble in terrorist idea for those who are familiar with it. A certain portion of the party will in fact be traitors who will seek to undermine the overall party and stop the exchange. Both teams will have objectives that they need to complete in order to complete the mission and either expedite the transfer or halt it. There will be special processes to try to conceal the traitor's identities to ensure a fun game for all. Any questions, comments, or concerns please feel free to message me. 
I was curious to what day you were planning running this game? 
It'll be on Mondays.
Ah well I wish you luck then! If it was on wednesdays I could do it!