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[5e OGL] Macro/Spell help

I have a Paladin 2/Warlock 1 who uses green flame blade.  I have the initial set up of the spell working find through the character sheet and spells tab.  What I am not able to figure out is how to correctly add the scaling at level for the added fire damage to both the main and secondary targets.  I have found two threads showing a few macros but I am not able to get them to work successfully. I"m very novice with macros and if there is a way to make it work through the spells tab I would prefer that, if not macros are fine too. Could someone assist? Thank you Jay
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Hi Jay, which of the three Character Sheets for D&D 5E are you using? OGL by Roll20 <a href="https://app.roll20.net/sheet-previews/ogl5e.png" rel="nofollow">https://app.roll20.net/sheet-previews/ogl5e.png</a> Community Contributed <a href="https://app.roll20.net/sheet-previews/dnd5e.png" rel="nofollow">https://app.roll20.net/sheet-previews/dnd5e.png</a> Shaped <a href="https://app.roll20.net/sheet-previews/dnd5eshaped2.jpg" rel="nofollow">https://app.roll20.net/sheet-previews/dnd5eshaped2.jpg</a> Regardless of sheet, you might find this post useful.
I'm using the OGL by Roll20 sheet. &nbsp;I did look at the link you posted and when I use it I always get an output of 0. The one for bonus dmg to the main attack puts a "0 fire" in the chat and the 2nd target damage says "No attribute was found for @{Rhogar|casting_stat}"
Dos246 said: "No attribute was found for @{Rhogar|casting_stat}" @{casting_stat} is what's known as an&nbsp; Attribute call . I used 'casting_stat' as a placeholder for the name of the Attribute associated with your spellcasting ability (sheet-dependent). Since you're using the 5e OGL sheet, the Attribute call you'll want is @{spellcasting_ability}. Dos246 said: The one for bonus dmg to the main attack puts a "0 fire" in the chat The initial melee attack doesn't gain extra damage until 5th level. It's a bit of a strange spell.
Ok so changing the casting_stat to spellcasting_ability looks to have worked and it's outputting "0 fire" in the chat. &nbsp;I'm assuming that is correct because I haven't yet reached 5th level which is when I could start using these macros correct? &nbsp;Also is there a way to incorporate my normal attack roll and then have the macro go off in the event of a hit? &nbsp; The way I have it set up now is green flame blade from my spell page having it do zero damage but adding my ability mod to the damage. &nbsp;I hadn't figured out how to tie that to my melee attack either.
Dos246 said: Ok so changing the casting_stat to spellcasting_ability looks to have worked and it's outputting "0 fire" in the chat. &nbsp;I'm assuming that is correct because I haven't yet reached 5th level which is when I could start using these macros correct? You could start using both macros at any time; when you reach 5th level, the bonus damage to the initial melee attack will increase from 0 to 1d8. Dos246 said: Also is there a way to incorporate my normal attack roll and then have the macro go off in the event of a hit? Not automatically, but you could manually add an&nbsp; Ability Command Button to the description fields of each of your melee weapon attacks. If your attack hits, you would press the Command Button to, for example, cast a spell. If you want to cast a spell when a Command Button is pressed, you'll need to first acquire the Ability call corresponding to that spell .
Thank you so much for all of your help! &nbsp;I really appreciate it. Jay
You're very welcome! Good luck!