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Hunters mark and Rage damage macros

Hello I am very new to macros but i found a sneak attack macro that i was able to fiddle with and modify to use for a hunters mark and rage macro very basic but they work :) the Rage one the value will just have to be adjusted when your damage increases from rage. to implement go to a weapon (im using 5E OGL Sheet) check mark damage 2 copy and paste the following into the spot where the dice roll is. for the rage macro set the crit damage on damage 2 to 0 ?{Hunters Mark|No, 0|Yes, 1d6 [Hunters Mark]} ?{Rage|No, 0|Yes, +2 [Rage]} you will roll your attack and when you go to roll damage it prompts you if you are raging or have hunters mark if you say yes it adds your damage roll for hunters mark and rage adds the base 2. there might be more efficient ways to do this but as i said im pretty new to macros. hope this helps some folks
The only "more efficient" thing that I would do is instead of putting these in damage 1 instead of damage 2. That way you can see the total damage and don't have to add them together yourself. Over a lot of turns in combat, you start to understand where the damage is coming from and if you still want to see what damage came from which source you can still hover over the number to see the formula.
thanks kyle with your suggestion i modified the formula so you can put it in damage field 1 now. you just have to input the correct dice rolls for the correct weapon this is the formula for the longbow ?{Hunters Mark|No, 1d8 |Yes, 1d8 +1d6 [Hunters Mark]}
Updated Rage macro for damage field 1 modify dice according to individual weapon stats ?{Rage|No, 1d12|Yes, 1d12 +2 [Rage]}
Sneak Attack Macro add it to weapon damage field 1 adjust damage dice per individual weapons stats ?{Sneak Attack|No, 1d6|Yes, 1d6+ [[ ceil((@{base_level}) / 2) ]]d6 [Sneak Attack]}
Only other thing I might suggest is to move the weapon damage outside of the query. 1d8 + ?{Hunter's Hark|No,0|Yes,1d6 [Hunter's Mark]} works just as well for the damage. You could also move the query itself into an attribute called hunters_mark and the damage field could be 1d8+@{hunters_mark}. Note. Adding these damage queries into the damage fields has an impact on the critical hit damage as well. In 5e, you double all DICE ROLLED on a critical hit, but not the modifiers. For sneak attack and hunter's mark this isn't a big deal because both of those require dice being rolled, but rage is a constant modifier and does not get double so you will manually have to adjust the crit value. In you use case above, you would just put 1d12 in for the critical hit damage to fix this.
Thanks for the tips