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Two weapon dagger wielding rogue/sword sage with palm throw macro troubles dnd 3.5

Alright I am playing a rogue/sword sage with a couple levels of PrC's and can not figure out how to make the macro... This is what I want to do or be close to: // is comment not actual code ^^ //Feats to do with this: sacred strike (changes d6's to d8's if target is evil), dark stalker (allows flanking of enemies able to see all around), rapid shot (additional ranged attack -2 to all attacks.), precise shot (no penalty for targeting someone in melee), point blank shot (+1 attack and damage with in 30 ft), two weapon fighting (attack with off hand, -2 penalty to this attack and base attacks), improved two weapon fighting (second attack at -5), greater two weapon fighting (third attack at -10), Weapon focus (dagger) [+1 attack rolls with dagger] So we come out to: +16/+11/+6/+1/+16/+16/+11/+6 and this is before we have the palm toss, which allows us to throw two daggers with one attack roll... but we lose our strength on damage which is sad. Luckily there happens to be a feat that gives us our dex while in a shadow hand stance instead, which while mine is lower it is still extra damage. With modifiers the total becomes: +23/+18/+13/+8/+23/+23/+18/+13. That might be easier to set up then the next, where sneak attack and all that begins to come in. Sneak attack with dagger: 12d6, I would like a way to add this damage in but have a yes or no prompt an my little coding knowledge does not cover it yet, but also not be included onto the critical damage increases as sneak attack is not multiplied. But I have the feat exalted strike, which against an evil creature increases the damage tp 12d8 so I would need the prompt for that too, which would override the normal.  I would also need two more things, one for penetrating strike and one for dark stalker. Penetrating strike allows sneak attack undead for 1/2 so 6d6 or if evil 6d8... Dark stalker allows for those normally unflankable, and when flanked can sneak attack so I would like to have prompts for these... Of course I realize the amount of work needed to do this and will be fine if nobody feels like helping me out, I'll just have to roll all the dice separately in the chat and hope the DM doesn't kill me...until I figure it  out myself that is...
1486589193

Edited 1486589283
Ziechael
Forum Champion
Sheet Author
API Scripter
The good news is that it is totally doable, the not-so-great news is that you'll end up with a lot of queries to answer lol. If no-one helps you overnight I'll take a look tomorrow (very sleepy right now). A couple of bits of info that would help: Does your GM run with the powercards API at all (they would need to be a Pro subscriber).  Are you using Diana's sheet and roll templates? What are your general options with regards to combat (which skills/feats apply generally or which are Full attack only), ie. Standard attack vs Full attack as the resulting macro could potentially cater to both? Could I/We get a screen shot of the weapon stats as they exist on your character sheet as some of what you need may be covered by them at present. Thanks :)
1486646032
Ziechael
Forum Champion
Sheet Author
API Scripter
Ok, pretty much got this sorted... just need the answers to the above and to figure out why the 8th attack won't work when 1 through 7 work fine!! The final product will give you an option to use rapid shot or not (8 attacks or 7) as well as give you all of the options requested with toggles. Hard-coding wise the only values that might need to change are a few BAB/dual wield related ones but I'll highlight those in the final edit...
Here's the answers to your questions, sorry I couldn't answer right away. 1)  Honestly, not sure, will have to ask next time. Edit: The Dungeon Master does not use them. 2) If diane's sheet is the standard dnd 3.5 sheet then yes, I am. 3) Two weapon fighting feats and rapid shot only apply to full attack. 4) It might be easier if I were to post the code for the attack macros... but here is the screen shot.
1486649765

Edited 1486649836
Ziechael
Forum Champion
Sheet Author
API Scripter
Ok cool, thanks. First up you can add the weapon focus in the appropriate box as a 1 in the field next to Weapon Enh... so thats one bit down ;) My next issue is that I seem to be running into the max queries problem for the 8th attack... will see if I can streamline somewhere and then give you the code and some notes to play with.
1486654265

Edited 1486654653
Ziechael
Forum Champion
Sheet Author
API Scripter
Here it is, I've included your OP in the doc to give context and added a few notes. To prevent the various html entities from undoing themselves in the forum I've hosted it in  my dropbox instead . Simply copy and paste the various macros into the right fields for your weapon: Feel free to ask any questions but assuming the rest of your sheet is set up correctly (attributes and bab specifically) you should be good to go. Query info: Standard will give you the 7 attacks you get for a full dual wield, Rapid shot will give the additional full bab attack and apply a -2 to all attacks.  Flank obviously defines if you are flanking or not Additional attack bonus allows for temp attack bonuses (in my 3.5 I handle this as the bar3 value to save a query but meh) <30 feet from target allows you to implement point blank feat changes or not Palm Toss determines whether or not the attacks use the weapons damage ability (str as per your screenshot) or your dex-mod due to your stance. If there is a chance you'd be using palm toss but unable to use the stance for dex damage then let me know and i can update to have an option for neither str nor dex damage) Sneak attack obviously sets whether or not you are eligible for sneak attack damage Target evil allows you to change the sneak attack die from a 6 to an 8 Undead allows you to apply the half sneak attack damage to undead (rounded down as per 3.5e rules). Side note: I had to remove the additional damage bonus query to avoid the query limit. It seemed like the least useful of them all since you can easily apply extra bonus damage manually via mental arithmetic or as a temporary value in the weapon specialization field? Additional side note: I may have misinterpreted how Palm Toss works... does it mean that you can throw up to 16 daggers in a round but only need 8 to hit rolls? If so, the damage may need some extra work to account for the potential extra dagger on each attack... Let me know if anything doesn't quite function as expected and i'll see what I can do since without your full character set up I can't do anymore than set it up as the rules would suggest it should work :)
1486655845
Ziechael
Forum Champion
Sheet Author
API Scripter
Yup pretty sure I've handled palm toss wrong, at first thought you could just run the macro twice to get the required number of attacks at the right + values... but of course having read it a bit more it seems that you use a single attack roll to throw two daggers and if it hits you lose the precision damage on the second one so you'd have 1x normal str-mod damage and 1x no precision damage (or presumably dex-mod if in your special stance?) for each attack... is that right? The macro will need some reworking once i've got the confirmed effect right but we are getting there ;)
This is wonderful! Thank you so much... There are two problems one I can fix though, one is the dagger damage which should be 2d4 since palm toss is throwing two daggers at same attack roll, and then there is rapid shot, hich I can not seem to get to work with the attack rolls... If you want I can post an invite link to a little game I made for testing things and show you in there?
1486657600
Ziechael
Forum Champion
Sheet Author
API Scripter
Ah! 2d4... such a simple solution to a problem I was totally overthinking lol. Rapid shot worked in my test game... strange...