1) What do we call you? Jason 2) How old are you? 17, 18 in a few months 3) What would you like to see in the campaign (give the DM some ideas!) Twists and interesting NPCs 4) How experienced are you with D&D 5e? None at all, but I am willing to read through whatever is necessary. 5) Which class would you like to play? Include a second option just in case. 1st choice: Rogue, 2nd choice: Cleric 6) Is there anything specific about you that the other players/ the DM should be aware of? I am very new to D&D-type roleplaying, but I have roleplayed before in text forums. 7) Include a small character concept, we don't want to know all about your character, you should RP that out in-game. This human rogue finds beauty in other people's prized possessions. Whenever he steals a valuable item, he first inspects it to understand why this is so prized to his victim. If he finds this item's history intriguing, he keeps it for himself. He believes himself to be a master thief; he likes showing off, but doesn't boast. 8)(Optional, but preferred) Include a backstory from one of your other characters so we get an idea of how fleshed-out if would be. While I did say I roleplayed before, the character(s) (really was just the same character over and over again) I did create are cringeworthy, so I will give backstory to the guy in 7) A thief usually has a reason to start their trade; for Bunkolm Slatefallow, it is because that keeps him alive. Not that he needs gold, he is a talented and respected carpenter. But he can never truly know someone until he knows what they truly desire and what they keep away from prying eyes. When he was young, he was a curious boy, looking through other people's belongings. Nobody gave mind until the boy found something he wasn't supposed to: A human ear, hidden inside a secret compartment of a satchel. The owner, a half-elf, quickly took back the ear and put it back in the satchel before anyone else can see. Nobody believed the boy, as this half-elf is a nobleman buying from the Slatefallow family's tailor shop. As the boy grew older, this nobleman didn't seem to age. He fully dedicated himself to carpeting in order to become the best and draw his rival's attention. The boy, Bunkolm, has been very careful about stealing from his customers to not arise suspicion. Through his incessant need he learned more and more about the people closest to his rival; their wants, needs, and desires. He used this while talking to the half-elf's allies to learn about him and what he does daily. This half-elf is very forgetful and whenever he was stressed or hurt, he'd return to his manor and come out shortly after refreshed - most think he spends time with the missus, but Bunkolm knows this cannot be true, because he's never seen anyone besides his rival at the manor after a week of working. Bunkolm hides out for a few hours after he's done to see what the half-elf does. One day he comes in looking stressed and paranoid, looking for something. He disappears into a hidden room and comes back a few minutes later looking relieved. After Bunkolm was alone, he followed in his rival's footsteps and entered into the sacred room. Inside was a dark room filled with books and scribbled papers, which seemed to be reminders. Each book is titled something strange like: People , Places , Ritual , and Me . People is a book detailing everyone he has ever known. This book had him, his father, his grandfather, and everyone in his family tree going up a dozen of generations. Places described everywhere he's ever been, Ritual contained instructions for carrying out an "Eternal Youth Ritual", but upon further reading, it came with a catch: Every time this is used, the user's memory worsens. Me was a book simply about the half-elf nobleman's plight. First it reminisces about how the lovebirds first met, their first courtship, and their eternal promise through marriage. The nobleman's wife died only a week after marriage - distraught, he begged a wizard to put her soul into a crystal before she moved on. He knew removing her would take a very powerful wizard, so the wizard taught him an eternal youth spell for a lot of coin. He's been spending centuries waiting for a wizard to stumble by and be powerful enough to get his beloved out of her prison. Bunkolm realized he was wrong about this man. He looks at this small, plain crystal lying in the middle of the study. Before he can react, the nobleman walks into the room. "Are you going to take it?" he asks the shocked carpenter. "No, I was just preparing to redo the-" the carpenter is cut off "I remember who you are, Bunkolm. Why do you think I hired you?" The nobleman sighs and slumps down to the ground. "I haven't completed the ritual in weeks. I'm dying, but I remember everything." He points towards the crystal, "Bring that with you and find Ganandorf, he's in the book. Just take the page, leave everything else." Bunkolm finds Ganandorf in People and rips out the page. Reluctantly, he picks up the crystal and apologizes to the dying nobleman, but the half elf thanks him in return. Bunkolm gives the room one last long look and exits the manor, leaving the nobleman to reminisce about his past during his final hours. Uncertain of his future, he stumbles to a tavern to gather his thoughts. There, a travelling party is recuperating after a long fight. They seemed to be going where Ganandorf was last headed. He convinced the party he would be a valuable member, and after a night's sleep, they went off to adventure!