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Level bonus missing on Low Fantasy Gaming critical hit damage

Greetings, With Low Fantasy Gaming selected as the Character Sheet Template, critical hits don't get quite enough damage. The book says as follows: Critical hits automatically cause maximum damage + half your level (round up) . Currently, it correctly gives the highest possible roll on the damage die, as well as correctly applying the strength modifier, but the last part is missing completely. It's not such a huge deal, really, but I was just wondering if there was any way it could be fixed, and if in the mean time there was any way I could fix it in my game at least.
1486974820
Steve
Marketplace Creator
Hi Demonikuski, yes you're right, my apologies! Unfortunately programming that half level bonus on crits into the coding is beyond my meagre skill.... If anyone reading this knows how to do it, I'd be grateful for the instruction, and happy to insert it! When playing we've remembered to add it on manually, but it's not ideal
1486977473
Finderski
Plus
Sheet Author
Compendium Curator
Assuming level is @{level}, it should be something like this: <existing crit formula> + ceil(@{level}/2) The Dice Reference  has a lot of information on roll calculations and how to round up, down or to the nearest whole number.
Well, this is a bit embarrassing, but it seems I was wrong. It doesn't automatically give the highest damage dice roll. I apparently just got the highest damage dice a couple of times in a row by pure chance when I was testing it out in my game. To be honest, just knowing that you have to do the entire critical damage manually makes me more likely to remember to add the level bonus, too, so I'd say it's actually fine.