
The world is a dangerous place. As much as we would like to believe
otherwise, monsters are real. They see the human population as little
more than toys, tools, food or resources for the taking. To them; we are nothing more than cattle,
waiting for the slaughter. However, not all who discover the truth decide to stand
idly by as the monsters gorge themselves.
There are individuals who fight, study, and destroy the monsters that threaten
humanity. These individuals who choose
to do so are known as Hunters. And they
choose to be the Vigil. *CURRENTLY WE ARE LOOKING FOR 1 PLAYER*
About Me: My name is Volke, and I love to tell
stories about the Chronicles of Darkness, having run a campaign for a little
over a year along with the current campaign which has been ongoing for 3 months
or so. With that said, I am prepared to
make mistakes, but I will do my best to provide a quality and excellent
experience as a storyteller. And I am willing
and hopeful to take on people who have little experience with the Chronicles of
Darkness if needed. All I ask is that
you are willing to work and communicate with me J.
About the Game: So the current campaign has been
ongoing for about 3 months or so, all the players themselves being new to
tabletop roleplaying. The group consists
of myself and 4 others (so 5 people).
For the most part; while the RP is serious, we also joke around, and we
want others to joke with us. While the
campaign and RP is the priority; we also want to have a good time!
Game Setting: The setting for the game is the
modern day world. The current date is
September 2016, within Seattle, Washington.
The world has an almost identical history
to ours except for slight variations. Within the world also exists the ability
to connect to the Primordial Realm, Astral Realm the Inner Soul, the
Underworld, the Hedge, and so much more! The environment is serious and
realistic, and the roleplay will reflect this.
Crossover Elements : Currently, the Crossover includes most if not all of the
various types of supernaturals within the NWOD Universe (Including Kindred, Werewolf,
Mage, Promethean, Sin-Eater, Unchained, Beast, Changeling, Mummy, and many
others)
Game System : The game uses 2nd Edition books, rules and mechanics when available,
otherwise we will use slightly altered rulesets for the various WOD games.
There will be some homebrew rules/templates included as well.
Playtime & Time
zones: We are a very sporadic group; playing not on a specific time but when
everyone is available (One of our players is from UK and we accommodate for
this). Usually, we end up playing later
in the evenings sometimes starting at 9 - 10 Pm EST and ending late like 3 -4 Am EST. We accommodate for real life priorities (as
real life takes priority over the game), however we expect notice if unable to
attend. Usually we play multiple times a
week. Regardless, we are looking for
people who can find time to commit and play multiple times a week (Whether its
once a week or several). ____ Specific Details
New Players welcomed and
encouraged! – I love new players! I love new players and love showing them
the ropes. I will assist you in whatever way I can necessary. My only dislike
towards player types are ones that attempt to use their rules to their
advantage at every opportunity or refuse to communicate their wants and
desires. Should you be capable of this –
I encourage you to send a PM :) Roleplay is the priority
but keep fun in mind. - There will be combat and other challenges as
well but the roleplay and narrative is the key. I am looking for players who
wish to use tabletop roleplay and immerse themselves within the world. Every
action: combat, skill, or conversation is expected to be roleplayed out. When
rules and roleplay interfere, roleplay will win.With that said, roleplay is the
priority – but be prepared for a bit of OOC banter as well.
Both Text
and Voice RP will be required & encouraged. - Text RP will be used to not interrupt people who are talking
in a scene to prevent chaos as well as to engage in RP before, and after
sessions. TeamSpeak is required for organization along with a Mic for vocal communication.Your
decisions should all be based on your character's decisions. - As roleplay is a
priority, your character's wants should be their wants (not your own!).
There will
be mature content & themes - The age requirement is 18+ due to the themes
presented.
Respect of players and
GM is a priority - No verbal abuse, or harassment will be tolerated.
If you are
uncomfortable, speak up immediately. - If at any time throughout the campaign, a scene or situations
comes up that you are uncomfortable with, please voice yourself immediately.
Rules are up
for discussion - If there is a table conflict due to the rules, we
will spend no more than 2 minutes to come to a decision, if the conflict cannot
be resolved by than, a note will be made and research on the subject will
happen after the game is complete. The in-game situation will operate
accordingly.
Starting
template is that of a Hunter – later down the line should you change; : but
you will start as a mortal hunter.
(Currently the campaign consists of 2 ghoul hunters, 1 half-demon
hunter, and a Stigmatic.) If you have no idea what this means – that’s okay
too; I’ll explain it later on. ____ HOW DO I JOIN?
To join the campaign, please send me a private
message with the following information & social contract below filled:
Note: The
applications are expected to be filled out with respectable amount of
information. I am determined to have people who are committed, and wish to
tell/experience a story. I expect a somewhat cohesive backstory, and a
description of your horror. I also request that applicants fill out a
"Social Contract" of sorts (Information below!) to see if the goals
of this campaign and my GM style, links with your own desires.
Name: (This means your Real-Life name/whatever you
would like to be addressed as)
Age: (This is your Real-Life age; I do not
discriminate on age, and your information will be kept private from other
players. This is for my ears only)
Player Motivation: (This means what style you as
an Rper distinguish yourself as. I will leave information about Player
Motivation below additional information)
Why do you want to join this campaign? (Why do you
feel that you are a good fit for this group? What can you bring to the group in
terms of Roleplay?)
Background (Rough backstory, doesn't need to be
super in-depth - however I expect there to be a cohesive storyline of who your
character is, where he works, etc. More information is always better)
Additional Information: If you have any additional
information that I should know, please leave it here. SOCIAL CONTRACT
A social contract for a role-playing game group is
a formally or informally defined agreement or understanding between all players
concerning the way the game will be conducted. The Questions for the social
contract are posted below.
Here are the
questions that I would like answered: Are you comfortable playing multiple times a week? What does your schedule look like?
What do you feel should be allowed/not allowed in
table discussions? How much banter should be tolerated?
Where do you draw the line in terms of dark RP?
Murder, Rape, Abuse? Is there any line in the sand that would make you, the
player uncomfortable?
What is the expectation around character death?
Under what circumstances can it happen/not happen?
Is it okay for PCs to be comfortable being
competitive with each other? To what extent is this okay/not okay? (Examples
like PCs killing each other, PCs setting each other up for traps, etc.) Is
betraying players allowed?
What are your wants and desires within the
campaign?
How many hours would you like to play in a single
session? (Assuming we start at 10PM EST)
If there is an argument at the table how should we
solve it? Example: Stop the game till the problem is solved)
If the GM and a player disagree – what is the best
way to solve this dispute?
How long would you like this campaign to go on
for/how long can you commit to it?
To what extent is rule-lawyering allowed during
game?
In case of scenes with mechanics: are players
allowed to talk and give advice when someone Is making a decision during a
scene?
How should we handle players who are late/cannot
make a session?
In what ways can players contribute to the
story/setting/Game?
Should a TPK (Total Party Kill) be allowed and
under what circumstances?
_____ With that said, I look forward to speaking with
you, and I appreciate the time you took to read this :)
Additional Information if required:
If you have any questions, comments or concerns,
please free to reply to this thread, send me a private message, or add me on skype. My skype username
is Wrath110 if you need to reach me. If you have
sent an application to me before: you may send another one.
Player Motivation:
Player Motivation refers to what type of gamer
are you - and what you seek out of games. Many people strongly identify in
multiple categories, but usually feel closest to a particular motivation - The Power Gamer : Get more powers
and use them often and efficiently. - The Butt-Kicker: Enjoys combat and
pwning NPCs! - The Tactician: Likes to beat
complex situations through thought and planning. - The Specialist: The one who always
plays a <insert character type>. Ninjas and Dritzz clones are popular. - The Method Actor: Likes total
immersion in a character’s assumed persona, whatever the costs! - The Storyteller: Enjoys
exploring a story unfold around a character’s actions and choices. - The Watcher/Lurker: Shows up to
be with friends and share the social energies of the group without necessarily
being motivated by the usual incentives. - The Instigator: Likes to make
things happen and trigger awkward situations - The Outlier : Seeking the
emotional kick of subverting a group’s dynamic by creating weird characters or
actively seeking failure.