
Hey all I started a new campaign listing last night. Here is the basic description: In the world there are five artifacts of great power, each of these
artifacts have a different power. The Alerast, the Codex, the
Philosopher’s Stone, the Arcanum, and the Shade. These artifacts were
lost to time until five hundred years ago when a mage found the Arcanum,
a source of untold magical knowledge. With this he founded a society of
magicians and this became the Magedom of Ishtall. Two hundred years ago
a scholar from the Kingdom of Justar found the Alerast which allowed
them to become a great and powerful nation rivaling Ishtall. Soon after
two other great nations rose, alliances formed in order to protect
themselves against the great powers of Justar and Ishtall. These other
two nations call themselves Draconia and the Imperium. Nearly a ninety
years ago these four nations entered into a war over whom should bear
these artifacts and to find the other three remaining artifacts. Over
time battle lines changed, alliances formed, then fell apart. Currently
the war is in a state of a free for all and each nation is trying to
gather support from the surrounding smaller nations and hiring
mercenaries to supplement their depleting military powers.
A hand full of strangers find themselves caught in the winds of destiny, little do they know how how the world needs them.... See the link below for a VERY brief rundown of the nations listed above. I wanted to keep some details out of sight to allow some freedom in character creation if you choose to make one of the nation a large part of your backstory. Feel free to post an app and ask questions as needed. As for how the party meets...Think Dragon Age Origins or Inquisition where it is about 10% chance, 30% situational, and 60% destiny. :) <a href="https://app.roll20.net/lfg/listing/69128/avalon-ri" rel="nofollow">https://app.roll20.net/lfg/listing/69128/avalon-ri</a>...