Hey all I started a new campaign listing last night.  Here is the basic description: In the world there are five artifacts of great power, each of these 
artifacts have a different power. The Alerast, the Codex, the 
Philosopher’s Stone, the Arcanum, and the Shade. These artifacts were 
lost to time until five hundred years ago when a mage found the Arcanum,
 a source of untold magical knowledge. With this he founded a society of
 magicians and this became the Magedom of Ishtall. Two hundred years ago
 a scholar from the Kingdom of Justar found the Alerast which allowed 
them to become a great and powerful nation rivaling Ishtall. Soon after 
two other great nations rose, alliances formed in order to protect 
themselves against the great powers of Justar and Ishtall. These other 
two nations call themselves Draconia and the Imperium. Nearly a ninety 
years ago these four nations entered into a war over whom should bear 
these artifacts and to find the other three remaining artifacts. Over 
time battle lines changed, alliances formed, then fell apart. Currently 
the war is in a state of a free for all and each nation is trying to 
gather support from the surrounding smaller nations and hiring 
mercenaries to supplement their depleting military powers.
A hand full of strangers find themselves caught in the winds of destiny, little do they know how how the world needs them....  See the link below for a VERY brief rundown of the nations listed above. I wanted to keep some details out of sight to allow some freedom in character creation if you choose to make one of the nation a large part of your backstory. Feel free to post an app and ask questions as needed.  As for how the party meets...Think Dragon Age Origins or Inquisition where it is about 10% chance, 30% situational, and 60% destiny. :)    <a href="https://app.roll20.net/lfg/listing/69128/avalon-ri" rel="nofollow">https://app.roll20.net/lfg/listing/69128/avalon-ri</a>...