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[Interest Check] Roleplaying heavy campaign inspired by the Ancient Roman Republic

Salve! I have a number of ideas for an ancient Roman Republic inspired campaign. Probably Friday or weekend nights (EST) averaging twice a month. I have two systems in mind: I would prefer to do one of my own creation which is better suited to serve a Roman style game, or if I can not get support with that, a modified version of 2nd ed. AD&D.  I have a number of stories rolling around in my head. I am planning to make this very player driven, giving players an opportunity to become senators, lead legions, command triremes, and manage villas. More to follow. Let me know if you are interested or have any questions.   
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David
Sheet Author
I have been jonesing for a political game set in the late Republic, but I am sorry to say I have no interest in AD&D.  
So I would prefer not to use AD&D or any D&D game. I have my own set of rules which I have designed, however homebrew mechanics are a tough sell.
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David
Sheet Author
What I had been planning to use was this&nbsp; <a href="https://www.rpg.net/reviews/archive/15/15536.phtml" rel="nofollow">https://www.rpg.net/reviews/archive/15/15536.phtml</a>
I am sure that the game is fine, but I have my specific reason for not using a prepackaged game/setting. 1) I don't want to use Roman history, I want to use a roman inspired setting. The reason for this is that I don't want to worry too much about historical accuracy/ consistency. For example, I am cherry picking from various eras of roman history. So, architecture, technology, and aesthetics will likely be from the imperial era. Rome was a city of brick during the Republic, the Emperors made it a city of marble. I also want the legion to be pre-marian reforms, but I want late republic senatorial dysfunction. Because of this, I am unwilling to call this "Rome". It is Aurelia, so I can take some artistic licenses. &nbsp; 2) I am somewhat finicky about the rule set. There are some things that I want to build thematically which some rule sets may not accommodate. For example, I want combat to be really punishing and social class to play a major role in character building. 3) I dont want anyone to have to go out and buy a book. &nbsp;&nbsp;
This sounds like something I'd be interested in, although I'd like further details before committing to playing. Ave imperator!
The campaign will begin on the outskirts of the elvish city of Vanyrash. The Aurelian IVth, Xth, and IIXth legions have been besieging the coastal city, which they call Vanara, for the last 10 months. The elves of Vanyrash are very different from their nomadic brothers. They settled down on a small coastal island and began building their city, Vanyrash, almost a millennia ago. Since then they had become a small naval power in the western Mare Nostrum. Aurelia, the ambitious republic, has been steadily growing over the century and has recently dominated the Valenzati peninsula. The republic's growing influence has pushed the Senate into the diplomatic spheres of other powers, which has given Aurelia new allies and enemies. The Vanyrashi elves had recently been raiding a number of Aurelian trade routs but now, under the command of Consul Quintus Tarquinius Numa, the Aurelians have besieged the city. Because the city is a small island and the Aurelians lack an effective navy, they have been unable to keep Vanara from resupply. Over the previous winter, the Aurelians have been building a gigantic earthen causeway between the mainland and the walls of Vanara. Siege towers and ladders have been built and the Aurelian consul seems determined to enter the city before the end of his term. Consul Quintus Tarquinius Numa has just mustered his legions and laid out his plans for putting Vanara to the sword. Confident of his impending victory, he has given his army leave for the next five days to plunder the city. At the conclusion of which, the legions will muster and be disbanded. For the glory of the Republic! The player characters will be part of this Aurelian army. They can begin play in any social class from slave to patrician and play any role, from auxiliary servant, to legionnaire, priest, or magician. From there, the party will return to Aurelia and be introduced to Aurelian politics. At that point I intend to have the players really decide what the campaign to be a little more of a sandbox. If you have any specific questions, feel free to ask. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;
This is a cool concept I'm definitely interested in playing. For the Senate and People of Aurelia!
I'd be interested in playing schedule dependent.
Any details on the "late republic senate dysfunction?" I loved the conflict between the optimates and the populares that brought down the republic; if we could have a brewing storm that echoed that it would be great. The idea of a conservative, traditionalist faction supported by the aristocracy and ostensibly committed to the rule of law facing off against a populist faction supported by the army and the commoners which ultimately seeks to subvert the republic definitely has relevance today, too.
I am compiling a list of issues that the senate could potentially have to deal with and I am taking inspiration from the Optimates vs. Populares struggle. I am also looking at Cicero vs. Catiline and the Gracchi brothers. But I do want to stress, I do not intend to tell the story of the death of the Republic (unless the players attempt to overthrow it). The reason I am looking into using Rome as a basis for this setting is that I want myself and players to explore something different. Most fantasy RPGs take place in a medieval/renaissance setting with monarchies and chieftains. I think it would be interesting to see players interact with a republic. As a result, I am not so eager to destroy the republic unless I have too. However, I would like players to be very much involved with a number of aspects of Aurelian (Roman) society. I think it would be cool for each of the players to be in the same family (or closely aligned families), collegium, contubernium, or other faction. But this wouldn’t be an absolute requirement. I think it would be amazing for a player character to be a slave of another player character…..but that would require the two players to be good players together. I would heavily encourage player characters to be quite young and at the beginning of their careers. I would prefer everyone to be human and Aurelian, but I can be somewhat flexible about this. Certainly non-human characters would have vastly unequal rights in the city of Aurelia, so I wouldn’t count on playing a non-human senator. Also, as for non-human races….I am looking more into Greco-Roman mythology than traditional fantasy. Yes, elves and dwarves exist, but they are far more common way up north because elves and dwarves are part of Nordic and Germanic mythology. Lastly, I am expanding the roles of women in Aurelian society. This won’t be the case in EVERY society. The Sparatians (Greeks) for example, will be much more patriarchal than the Aurelians. This is partially inspired by history, as more historians are focusing more on the history of gender, we are getting a much more expanded view of Roman women…but of course, I am taking is further and even allowing women to be senators. Finally, I am still in the writing process for this game. For ideas, I am obviously using history, but also the HBO miniseries “Rome”, Roman historian Mary Beard has a great series of documentaries on youtube: <a href="https://www.youtube.com/watch?v=rggk_H3jEgw" rel="nofollow">https://www.youtube.com/watch?v=rggk_H3jEgw</a> , and I have been watching a ton of Historia Civilis: <a href="https://www.youtube.com/channel/UCv_vLHiWVBh_FR9vbeuiY-A" rel="nofollow">https://www.youtube.com/channel/UCv_vLHiWVBh_FR9vbeuiY-A</a> . My point is, I intend this to be a pretty legit “Roman” experience. As for times: I am looking at every other Friday or Weekend in the evening (USA time zones). But I am flexible. I have a page in roll20 for this game and I am happy to give you an invite if you are even a little interested. I will be posting a ton of information throughout the week and especially Friday.
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I'm definitely interested, so send me an invite. I'm friends with Crezth so we'll obviously be coordinating our backgrounds together, and with other players who are present as well. I've watched the HBO Rome and enjoyed it, and agree that the dramatic liberties that it takes is fitting for this kind of game. That was essentially my gateway to learning the history of the end of the republic and my fascination with that conflict, not that a hypothetical character of mine would seek to end it; I find the internally tortuous morality of a well-meaning optimate more interesting, honestly. What sort of ruleset are you looking at for this game? If there's one thing you've said that I'm a bit wary of, it's the idea that combat should be extremely punishing (although I agree that characters should prefer to look to resolve conflicts without involving personal combat if possible), since putting work into developing a character and losing them quickly is very demoralizing. Are you planning on conducting the campaign in text, or in voice? And are you planning on retaining the traditional D&D meta of classes, including full casters (is this a low magic game?)? If you have a discord or something similar, I'd love to chat about those considerations.
So I would greatly prefer to use my own system. I built it from some of the things I have liked in games like Harnmaster, AD&D, Alternity, and 7 th Sea. I have played this system with two other groups and it has worked quite well. It isn’t perfect, but it does very well at telling the stories I wish to tell. No rigid classes and more interesting combat….although it doesn’t need to be combat heavy. I am mulling over rules for town/castle/ city management and mass combat with I am excited to use if it comes up. Possibly the best thing, the game will be totally free and I am happy to share what I have. Let me clarify “punishing” combat. One of the weakest parts of most other RPGs is that the typically combat ends only after the party or opposition are completely killed. Almost every combat is a fight to the death. I think this is unrealistic and strangles dramatic story telling. The best villain is one who has previously bested you in combat. In between a fight and dying, there would typically be a good amount of sitting around and bleeding or suffering an infection. So when I say punishing, I want the players to really feel that losing a combat is always within the realm of possibility, no matter who you are fighting. Even peasants get lucky. However, I don't want you to ever assume the consequences of losing are always death. You may become so injured that it will take weeks to fully recover. You may get a nasty scar that gets infected. You may walk with a limp.&nbsp; All in all, I am quite proud of the combat system I developed, as I feel it accomplished everything I wanted it to do. I will admit, it is a bit more tedious than other systems, but it gets quicker as players begin to understand it better. Is a single attack, a combatant might miss, strike his opponent and not break through armor, strike his opponent and cause minor damage, strike an opponent and essentially end the fight (like by damaging or severing a hand) or strike an opponent and kill him (like severing am artery or vein in the neck..although this is quite rare). My combat system also provides a lot of opportunity for strategy. Do I endure the incoming attack and go immediately on the offensive? Do I block the incoming attack with a parry from my shield? So, I wouldn’t worry too much about losing your character. If you are worried about it, I am always open to players playing multiple characters and roleplaying friendly NPCs in combat. On to the rest of your questions. I would prefer voice sessions, but enjoy it when players do some writing in between sessions. Not every issue needs to be resolved in session. I would prefer to just my own system and there are no classes in it. So you can pretty much make any type of character you can imagine. I would just plan on staying away from traditional fantasy non-human races. There is magic, wizards, mages, sorcerers, and witches in this game. Aurelians themselves are quite suspicious of magic and see it as a cowardly way of solving one’s problems. However, they can’t deny that having a mage around is incredibly useful. So they tolerate magic users, but never fully trust them. Mages in Aurelia are almost always foreigners. No proper Aurelian would ever allow his/her son or daughter to practice magic. Finally, I have discord although I haven’t used it very much, my name is Ares#3397.
I'm still interested as well so if you don't mind, please send me an invite.
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I will send you an invite and give you an opportunity to look at some of the stuff I have posted in the handouts section of the game page.
Looking to make characters this weekend, let me know it you are interested.