
When keying in a "drunk" creature, Roll20 does not apply the "Sickened" penalty to Initiative like HeroLab did. Based on the hover-text, it appears only "Deafened" is taken into account in the "Cond" field under Initiative. I can easily work-around the issue, but wanted to submit this for review. I am guessing HeroLab applies Sickened penalty to Initiative under the "ability checks" category. Cory C.