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GM - Request of informations

Hello to all, I'm already two sessions that I use of Roll20 + google+ hangouts and I find this platform very useful, although I know that being around a real table is the best way to play, this system remains the most viable alternative for people like me who has no more time to do so, IMHO. :) I'm using the Pathfinder game system and I have noticed that some of the novice players for Roll20 they slow down the game a lot when it comes to rolling the dices. So I wanted to ask advice and help to see if I can do something to help them. There are macros, I can enter data in the bios of their tokens, or anything else that could in some way speed up their attack rolls, damage, or any other check they have to do? Ah, keep in mind that I 'm still studying the system Roll20 and I'm at level 0 with regard the programming of macros ! ;) N.B. I posted the same questions also on the community Roll20 so I apologize in advance to those of you who will see this double post, and I'm italian and probably my english is not so perfect!! :)
#1 thing I think you can do is tell them to turn off the 3-d dice if they're using them; I like them a lot but they're too slow in practice (even on a fast computer; they seem to slow down too slowly so it takes a lot of extra time for the dice to stop moving; then pause; then render the values to the window) Otherwise what I do for my players (None of them are up to writing macros themselves) I have all the relevant stats on their character sheets in the journal including: All attribute bonuses (Str, Dex, Con, Int, Wis, Cha), Proficiency bonus (d&d next), character level, and anything else I'd need. I create basic macros for their attacks when it is somthing that is possible without the API (since I don't support at that level yet) so here's an example of some macros from my dragonborn Paladin Longsword / Shortsword macro /em attacks with both blades Longsword: [[d20+@{Str Bonus}+@{Proficiency Bonus}]] to hit [[d8+@{Str Bonus}]] Damage and Shortsword: [[d20+@{Str Bonus}+@{Proficiency Bonus}]] to hit [[d6+@{Str Bonus}]] Damage As long as those attributes are updated on the character sheet I'll never need to modify this macro. Breath Weapon /em spits a line of acid Creatures in the line take [[2d6]] damage DC 10 Dex save for half damage. Often I'll include reminder text like this in the macro just to prompt me or them to remember something or to how something works: Divine Smite: Smite Damage: [[?{When you hit a creature with a weapon attack, you can expend one paladin spell slot to smite, dealing extra damage. The extra damage is 2d8 for a 1st-‐level spell, plus 1d8 for each spell level higher than 1st. If the creature is undead or a fiend, the damage increases by 1d8. How many dice?}d8]] of extra damage!
Thanks for the advice Perry, very useful. If anyone has any other macros so simple that I can use I would be very grateful. :)
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Beppe! Hey as a newbie roll20 user i've recently waded into the macro waters myself and maybe i can pass on a few tip that have helped me. It'd be nice to see a consolidated MACRO thread like they have the API's. but here is what i got for you. #1. once you make they party's character sheets inside the game, go to their attribute tab and add a few macros. when they log in, tell them to go to that tab and "enable" them. #2. Level 2 macro making involves adding attributes and nesting each of those attributes into your macros like perry did before; my advice, until you play around with it a bit, just have static entries inside your macros. All the following macros are basic and non-nested. yes when the character levels up he will have to adj his + to hit and such but if you are just getting your feet wet you may wanna just do static until you figure out who in your campaign is sticking around for the long haul and you are not wasting all your time inputting a lot of data in their attribute column. helpful macros: 1. one button roll initiative and add the roll into the initiate tracker Macro. (note the player must SELECT their token then hit this button for it to work) [[d20+1+&{tracker}]] this is a basic macro, sub "1" for whatever the characters initiative modifier is. [[d20+@{initiative}+&{tracker}]] = nested version. you will have to assign an attribute named initiative, input that modifier inside the PC character sheet. 2. the quick button - invaribly your PC willhave to roll a random dc and add a modifier. this macro, once clicked on, will pop up a box asking for the modifier for the roll. Example DM: "roll a stealth check." player looks at his stealth score, its a +7. player hits the button, window pops up, types 7, and the the result is posted in chat. [[d20+?{Modifier}]] 3. Basic Attack macro - make a macro for each of your PC basic attacks Example: BUTTON name : Eldritch Bolt /me fires a bolt of dark, crackling eldritch energy at his foe. (flavor text) Ranged 10 ATT: [[d20+7]] vs. Reflex DMG: [[d10+5]] Arcane note: these are for 4e so please adjust as needed of course instead of the static +7 you can nest +@{CHR}+@[LEvEL/2} inside the att roll, char representing the characters charisma score and level representing the characters's level, halved For this to work you need to make an attribute named CHR and LEVEL, thus allowing the PC to simply upate all of his attributes which would automatically adj all his macro'd attacks.
Thanks you very much Kenny you give me other useful hints! :)
A question, If I create this macro and put it in the setting tab visible to all players: /em [[1d20+@Fortitude-Mod]] (Fortitude) and I put in the Attributes Tab of any players token "Fortitude-Mod" "2", when a player write in the chat windows #Fortitude that roll take to account of the specific modifier of that player in the sheet of its token?
I don't believe it will work without telling it where to get that modifer value I think you'll need to do something like: @{Selected|Token_name} rolls a Dex save: [[d20+@{Selected|Dex Bonus}]] Which will require them to have their character selected when they execute it.
if you make a macro with /em [[1d20+@{selected|Fortitude-Mod]] (Fortitude) then anyone can click on their token and make a roll with that macro. In fact, you will be able to make that roll for either them of any npc that has a character sheet with those stats available to it simply by clicking on that character and clicking the macro. I suggest adding @{selected|character_name} somewhere though, so it calls up the name of the character linked with the token.
Thanks both, but in the meantime I have another question ... sorry! :) How and where I can put a +6 in this macro? [[d20+@{Str-Modx1,5}+@{BAB}]] Anywhere within the brackets?
I'm guessing what you're looking for is [[d20+(@{Str-Mod}*1.5)+@{BAB}+6]]
Mmmm... I had already tried this formula, but when I run the test of the macro (from the token abilities tab) I get this error: No attribute was found for @ {Str-Modx1, 5} And it is right because I roll it and not the owner of the token, however, known that among the possible outcomes of the roll there are numbers less than 7, which should be impossible since I roll a 1d20+6 regardless of the bonus! o_O I hope I was clear in my explanation...
Ok thank you anyway! Do not bother to answer as I have already found an error and now work fine. ;)