
Hi everybody, Following a post in the Mentors forum, I created a very raw script that automatizes the procedure of putting the tokens into the turn tracker, sorting them by Phase and by DEX. People familiar with the HERO system already know that the current turn tracker is not really helpful running a HERO campaign. My previous solution was to insert all the tokens involved in combat more than once, using the name of the phases as separators: It is a viable solution but only for heroic-level campaigns. With SPDs higher than 4 or 5, the turn tracker would become too crowded to be of any use. And even when it is viable, it takes time to populate the tracker. That's why, following the suggestions given by Mr G, I wrote a quick script to help us HERO System GMs. Quoting what already said in the original post: The script shows one phase at a time, skips the phases when nobody is acting, keeps track of the turns, and applies the recovery at the end of phase 12. You have to select all the tokens involved in combat. The command to start the turn order is !combatstart . To advance phase the command is !nextphase . Once the combat starts, the tokens can be unselected. To stop the combat (and empty the tokens' array and the turn tracker) the command is !combatend . In order for the recovery to work, the tokens have to use two of the bars in this way: Bar1 (green): Stun Bar2 (blue): End At the end of phase 12, the script gets those values from the same tokens used in the turn tracker and applies their characters' REC value to their Stun and End (up to their Max value, of course). I didn't optimize the script and it will probably need a number of checks (i.e. control whether the command is issued by a GM). It could also crash in particular situations (maybe where a selected token has no corresponding sheet or the sheet doesn't contain the required attribute)... I didn't test it extensively - it works when the proper conditions are met, though. It's nothing you couldn't do by hand, but it saves a few precious minutes and avoids the GM to stop just before a combat (maybe unplanned) to prepare everything. Here is the script: Gist .