Great sheet, love it to death, but does anyone know if there is a way to add something like ?{Modifier|0} to the skill rolls and something like {raise|no,0|yes,1d6!!} to the damage rolls? The skill mods in the sheet are great for static bonuses (say +2 to notice rolls all the time), but with variable mods on character skills (mostly the negatives associated with various things in combat), I'm trying to stream line the time the players spend in the sheet changing blocks and clicking boxes. The raise box especially is one where, it may get left clicked on by accident, and would be better served by hitting the damage of a given spell or weapon and being prompted with whether or not you got a raise. This sheet is about 500% better than the previous ones, and I can't express how much I love it, but I see the same mistakes over and over from players and 50% of wasted time in combat is changing non-static mods (especially adding negatives to the rolls) on combat skills and ensuring the raise is rolled. Depending on player literacy with roll 20 (which varies drastically) these can add up to a lot of dead time as a guy/gal figures out what to roll next to fix a borked roll. The only other thing I can think is to somehow build buttons for the hot skills (fighting, shooting, casting mainly) for each player that points at their sheet that prompts for mods, then rolls back off the sheet, to save time opening the sheet in combat, but I'm still working that out. Not sure if its possible.