
I've been fiddling around trying to figure out how to do exploding dice under the upcoming Torg: Eternity rules. As announced, the exploding mechanic for the "eternity dice" works like this - on a roll of 6, the die explodes into a reroll like any other exploding die mechanic. Subsequent 6's also result in rerolls. However, a roll of "6" (which causes the explosion) actually only counts as a 5. So a roll of "6"[5] + "6"[5] + 4 = 14, not 16. Is there any easy way to get this done in a macro?